Boolean??!! Syntax help? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Boolean??!! Syntax help? (/thread-19176.html) |
Boolean??!! Syntax help? - Nuclearbones - 11-11-2012 I'm in a major predicament because I can't load this map. I'm not sure what's wrong with the script and I don't see anything wrong with it. I'm not sure what it is, maybe it's a syntax error or something, but all the way down to the red text... //////////////////////////// // Run first time starting map void OnStart() { //Valves SetEntityConnectionStateChangeCallback("valve_iron_1", "Unlock1"); SetEntityConnectionStateChangeCallback("valve_iron_2", "Unlock2"); SetEntityConnectionStateChangeCallback("valve_iron_3", "Unlock3"); //Levers SetEntityConnectionStateChangeCallback("lever_simple01_22", "OpenSecurityGate"); ConnectEntities("", "castle_portcullis_1", "lever_simple01_23", false, 1, "CloseGate"); } void Unlock1(string &in asEntity, int alstate) { if (alstate == 1) { PlaySoundAtEntity("", "15_body_impact.snt", "Player", 0.0f, false); SetWheelStuckState(asEntity, 1, true); AddLocalVarInt("var_1", 1); GET(); } } void Unlock2(string &in asEntity, int alstate) { if (alstate == -1) { PlaySoundAtEntity("", "15_body_impact.snt", "Player", 0.0f, false); SetWheelStuckState(asEntity, 1, true); AddLocalVarInt("var_1", 1); GET(); } } void Unlock3(string &in asEntity, int alstate) { if (alstate == -1) { PlaySoundAtEntity("", "15_body_impact.snt", "Player", 0.0f, false); SetWheelStuckState(asEntity, 1, true); AddLocalVarInt("var_1", 1); GET(); } } void GET() { if (GetLocalVarInt("var_1")==3) { ////OPENING THE GATE PlaySoundAtEntity("", "24_bang.snt", "Player", 0.0f, false); SetMoveObjectState("castle_portcullis_1", 1.0f); } } ////CLOSE THE GATE void CloseGate(string &in asConnectionName, string &in asMainEntity, string &in asConnectEntity, int alState) { if (alstate == 1) <--- "alstate not declared" and "Expression must be of Boolean type". { PlaySoundAtEntity("", "24_bang.snt", "Player", 0.0f, false); SetMoveObjectState("castle_portcullis_1)", 0.00f); } } ////OPEN SECURITY GATE void OpenSecurityGate(string &in asEntity, int level_state) { if (level_state == 1) { SetMoveObjectState("safety_normal_vert_1", 1.0f); } } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } The alstate message is what threw me off the most. But the Boolean message??!! I'm dealing with levers, I need integers not Boolean values! I would appreciate it if somebody helped look through the script and see if there is anything that would trigger these messages to appear. Thanks. RE: Boolean??!! - Obsidiaguy - 11-11-2012 Does letter case matter? Capital, lowercase? "void CloseGate(string &in asConnectionName, string &in asMainEntity, string &in asConnectEntity, int alState) { if (alstate == 1)" RE: Boolean??!! Syntax help? - Nuclearbones - 11-11-2012 Yes actually. Scripts are case sensitive. And I fixed that and it stopped giving me the messages but the function wont work. So then I fooled around with script areas. After that wouldn't work, I just decided I would leave the door open. :/ RE: Boolean??!! Syntax help? - palistov - 11-11-2012 Use some debug messages in your script. It will help you understand what is going on in your script and when. Using debug messages can help you pinpoint a lot of semantics errors. (script compiles but doesn't do what you intended) For example, before you go into the if-else construct in your function CloseGate, add a debug message 'AddDebugMessage("Gate is at state: " + alState, false);' -- Do the same for a lot of your functions and see where the hiccup is. Edit: misunderstood some of your script, editing out some of the misunderstandingsnessness |