Grunt PathNode Help - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Grunt PathNode Help (/thread-19177.html) |
Grunt PathNode Help - MrElTacoTeh3rd - 11-11-2012 I was working on a CS and I was trying to make it so when you picked up a certain key, a Grunt would be activated and follow Path Nodes. After putting in the script and testing it, the game crashed and I got this error. "FATAL ERROR: Could not load script file 'custom_stories/Taco's Story/maps/tacostory.hps'! main (22, 1) : ERR : Unexpected token '{'". And here is my .hps void OnStart() { AddUseItemCallback("", "sexy_1", "mansion_3", "UsedKeyOnDoor", true); AddUseItemCallback("", "salkey_1", "level_hub_1", "UsedKeyOnCabinet", true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("mansion_3", false, true); PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false); RemoveItem("sexy_1"); } void UsedKeyOnCabinet(string &in asItem, string &in asEntity) { SetSwingDoorLocked("level_hub_1", false, true); PlaySoundAtEntity("", "unlock_door", "level_hub_1", 0, false); RemoveItem("salkey_1"); } { SetEntityPlayerInteractCallback("salkey_1", "ActivateMonster", true); } void OnEnter() { } void OnLeave() { } void ActivateMonster(string &in item) { SetEntityActive("servant_grunt_1", true); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "Idle"); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "Idle"); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "Idle"); } I'm new to this kind of scripting but can anyone help me? [EDIT] Don't worry I figured it out now. I put one of the scripts on the wrong line. |