Help with decorativeness... - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Help with decorativeness... (/thread-19190.html) |
Help with decorativeness... - Josh9810 - 11-12-2012 Hi I was wondering if you can have a key where you cannot pick it up so just decorative because I want to have a key drawer in a desk with about 6 or more keys but have only 1 or 2 that you actually need to use so is there a way? RE: Help with decorativeness... - Damascus - 11-12-2012 You will have to save a new entity in your custom story folder. In Model Editor, take a normal key and go into the user-defined variables. Change it from an Item to an Object -> Grab type. This way you can pick it up and move it around without taking it into your inventory. RE: Help with decorativeness... - Josh9810 - 11-12-2012 (11-12-2012, 07:47 AM)Damascus Wrote: You will have to save a new entity in your custom story folder. In Model Editor, take a normal key and go into the user-defined variables. Change it from an Item to an Object -> Grab type. This way you can pick it up and move it around without taking it into your inventory. sweet thx RE: Help with decorativeness... - i3670 - 11-12-2012 Or using script SetEntityInteractionDisabled(string& asName, bool abDisabled); RE: Help with decorativeness... - Josh9810 - 11-13-2012 I just made every key an object and saved them as tomb_key_obj and stuff RE: Help with decorativeness... - FlawlessHappiness - 11-13-2012 (11-12-2012, 02:54 PM)i3670 Wrote: Or using scriptThat would still make them glow... Would mislead the player |