[SCRIPT] What if player leaves level without lantern? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] What if player leaves level without lantern? (/thread-19194.html) |
What if player leaves level without lantern? - jamistara - 11-12-2012 Hi! I started creating custom story called : Unconscious : Prelude . I have a problem, that when the game starts, there is lantern in front of player. What if player doesnt take lantern and goes trough level door??! Thats my problem. Would someone send me complete script, because i tried to script it but i just doesnt work! Help guys, please!!! RE: What if player leaves level without lantern? - Steve - 11-12-2012 Make an area at some point (just befor the door or something) and and put the leveldoor or swingdoor at locked and so when the player touches the area you activate (unlock with swingdoor) the unactive leveldoor that does teleport you to the next map. if you know what I mean. use this script you do have to fill in some names though but I'll highlighted them. Spoiler below!
RE: What if player leaves level without lantern? - jamistara - 11-12-2012 (11-12-2012, 04:54 PM)Steve Wrote: Make an area at some point (just befor the door or something) and and put the leveldoor or swingdoor at locked and so when the player touches the area you activate (unlock with swingdoor) the unactive leveldoor that does teleport you to the next map. if you know what I mean. use this script you do have to fill in some names though but I'll highlighted them.Its fine, but if i try the door before taking lantern, i will not open Thats Good!!! But when i take lantern after that, the door will not open anymore. My english is not good, but hope you understand, tell me if you not (11-12-2012, 05:35 PM)jamistara Wrote:I meant IT will not open(11-12-2012, 04:54 PM)Steve Wrote: Make an area at some point (just befor the door or something) and and put the leveldoor or swingdoor at locked and so when the player touches the area you activate (unlock with swingdoor) the unactive leveldoor that does teleport you to the next map. if you know what I mean. use this script you do have to fill in some names though but I'll highlighted them.Its fine, but if i try the door before taking lantern, i will not open Thats Good!!! But when i take lantern after that, the door will not open anymore. My english is not good, but hope you understand, tell me if you not RE: What if player leaves level without lantern? - Your Computer - 11-12-2012 You should have the level door start off as locked, and have the locked message inform the player that the lantern is needed to progress. Then use an interaction callback on the lantern to unlock the door when the player picks up the lantern. RE: What if player leaves level without lantern? - Steve - 11-12-2012 (11-12-2012, 05:51 PM)Your Computer Wrote: You should have the level door start off as locked, and have the locked message inform the player that the lantern is needed to progress. Then use an interaction callback on the lantern to unlock the door when the player picks up the lantern. Damn that's way easier. I think I was just thinking to complicated at the moment. RE: What if player leaves level without lantern? - jamistara - 11-12-2012 (11-12-2012, 06:17 PM)Steve Wrote:(11-12-2012, 05:51 PM)Your Computer Wrote: You should have the level door start off as locked, and have the locked message inform the player that the lantern is needed to progress. Then use an interaction callback on the lantern to unlock the door when the player picks up the lantern.Hey thanks to you all! It works now, and i can continue my custom story ! You are awesome |