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To have all saves canceled if you die..? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: To have all saves canceled if you die..? (/thread-19225.html) |
To have all saves canceled if you die..? - Hardarm - 11-14-2012 Is it possible to save, use save zones etc, but if you die, saves are canceled? -- If not, how can I flow a story where you could possibly die? I think the respawn it's gonna be really immersion breaking but still I'm trying to make a medium long story and I don't want to ask players a lot of their time in a row for a story. Yes, i'm making a Full Conversion. Notes: I want NO "Save and exit" to be used, instead the player will use AutoSaves, and these saves are deleted/not accessible once the player dies. RE: To have all saves canceled if you die..? - Apjjm - 11-14-2012 Firstly, this is only possible in a full conversion. It is also probably only possible because of the constraint of "disabling save and exit". "Deleting" saves: This can be done with some hackery as outlined in the following steps:
Stopping "Save and Exit": This is fairly simple but requires a custom base_english (or whatever language you are using) file:
The following code will detect if a save has been loaded, this is useful in step 1 incase the player quits before the saves had time to be cleared: Code: bool loaded=true; Both of these ideas are completely untested - so good luck. RE: To have all saves canceled if you die..? - Hardarm - 11-15-2012 Thanks! will try tomorrow ![]() RE: To have all saves canceled if you die..? - Cranky Old Man - 11-15-2012 Keep in mind that chasers in Amnesia can move unfairly fast - faster than the player if they are allowed to pick up speed. Escaping them is sometimes just a matter of luck. Consider lowering their top speed somewhat if you want to make things fair. |