New monster - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: New monster (/thread-19234.html) |
New monster - naseem142 - 11-15-2012 Where can i find a nice , full detailed tutorial on how to create a new monster and add to amnesia level editor and use it in you'r customs story. -Thanks if you help RE: New monster - The chaser - 11-15-2012 Errr... simple version: With a modelling program. Good version: With Maya 2010, you will have to learn modelling, UV/Texturing, rigging and animating a model. It's known that it's very glitchy when it comes to Amnesia, so... get ready for headaches I don't know where I can find those tutorials, but in the Development articles sections you can find a lot of things that can fix your bugs. RE: New monster - naseem142 - 11-15-2012 (11-15-2012, 07:50 PM)The chaser Wrote: Errr... simple version:Only a modeling program? No scripts or anything? RE: New monster - FlawlessHappiness - 11-15-2012 When you finished the monster, you create some files that are used to it. Then you edit them in Model Editor RE: New monster - naseem142 - 11-15-2012 Just found this. That will blow you'r head off. But i guess , it's worth it.. RE: New monster - Damascus - 11-16-2012 Protip, creating custom enemies are probably the hardest thing you can do for a Custom Story. It requires: 3D modelling, texturing, mapping, rigging, animating, and programming. And other stuff. It took my modeller several months to poop out one custom enemy and he's more or less a professional with this stuff. |