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Help with script - Printable Version

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+---- Thread: Help with script (/thread-19241.html)



Help with script - Storfigge - 11-16-2012

I have made a very long corridor with rooms on the side and when you run past one room 2 monsters will spawn and when you run past next room 2 more monsters will spawn. For some reason my code wont work? Anyone see what's wrong?


/////////////////////////////
// Run first time starting map
void Onstart()

{
AddEntityCollideCallback("Player", "SpawnMonsters", "SpawnFunction_1", false, 1);
AddEntityCollideCallback("Player", "SpawnMonsters_2", "SpawnFunction_2", false, 1);
AddEntityCollideCallback("Player", "SpawnMonsters_3", "SpawnFunction_3", false, 1);
AddEntityCollideCallback("Player", "SpawnMonsters_4", "SpawnFunction_4", false, 1);
AddEntityCollideCallback("Player", "SpawnMonsters_5", "SpawnFunction_5", false, 1);
}

void SpawnFunction_1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("grunt_1", true);
ShowEnemyPlayerPosition("grunt_1");
SetEntityActive("grunt_2", true);
ShowEnemyPlayerPosition("grunt_2");
}

void SpawnFunction_2(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("grunt_3", true);
ShowEnemyPlayerPosition("grunt_3");
SetEntityActive("grunt_4", true);
ShowEnemyPlayerPosition("grunt_4");
}

void SpawnFunction_3(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("grunt_5", true);
ShowEnemyPlayerPosition("grunt_5");
SetEntityActive("grunt_6", true);
ShowEnemyPlayerPosition("grunt_6");
}

void SpawnFunction_4(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("grunt_7", true);
ShowEnemyPlayerPosition("grunt_7");
SetEntityActive("grunt_8", true);
ShowEnemyPlayerPosition("grunt_8");
}

void SpawnFunction_5(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("grunt_9", true);
ShowEnemyPlayerPosition("grunt_9");
SetEntityActive("grunt_10", true);
ShowEnemyPlayerPosition("grunt_10");
}




/////////////////////////////
// Run when entering map
void OnEnter()
{

}

/////////////////////////////
// Run when leaving map
void OnLeave()
{

}


RE: Help with script - i3670 - 11-16-2012

OnStart not Onstart


RE: Help with script - Storfigge - 11-16-2012

(11-16-2012, 11:46 AM)i3670 Wrote: OnStart not Onstart
Ty, can't believe i don't find these small mistakes....


RE: Help with script - FlawlessHappiness - 11-16-2012

It's what you have to look for