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[SCRIPT] Music Help - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Music Help (/thread-19263.html) |
Music Help - RedSampson00 - 11-18-2012 I have been having problems with my script. I used a Youtube tutorial to get my first music file working. After that, I tried to do it by myself. Didn't work out very well ![]() Music_2 is the music file not working. I get an error saying the signatures don't match on lines 5, 142 or something like that. You'll find the rest of the script for the Music_2 file after all the pathnode spam. Thanks in advance. void OnStart() { AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); AddEntityCollideCallback("Player", "Music", "StartMusic", true, 1); AddEntityCollideCallback("Player", "Music_2", "StartMusic_2", true, 1); AddUseItemCallback("", "key_1", "lockdoor_1", "UsedKeyOnDoor", true); AddEntityCollideCallback("Player", "PlayerCollide_2", "ArmourFunc", true, 1); } void MonsterFunction(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_1", true); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 4, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 4, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_18", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_19", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_20", 4, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_21", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_22", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_23", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_24", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_34", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_35", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_36", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_37", 4, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_38", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_39", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_40", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_39", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_38", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_37", 4, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_36", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_35", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_34", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_24", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_23", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_22", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_21", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_20", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_19", 4, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_18", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 4, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 4, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 4, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_18", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_19", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_20", 4, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_21", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_22", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_23", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_24", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_34", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_35", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_36", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_37", 4, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_38", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_39", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_40", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_39", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_38", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_37", 4, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_36", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_35", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_34", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_24", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_23", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_22", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_21", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_20", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_19", 4, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_18", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 4, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, ""); } void StartMusic(string &in asParent, string &in asChild, int alState) { PlayMusic ("Music1", true, 0.8, 2, 1, true); } void StartMusic_2(string &in asParent, string &in asChild, int alState) { PlayMusic ("enemy_hallucination_disappear", 0.8, 2, 1, true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("lockdoor_1", false, true); PlaySoundAtEntity("", "unlock_door", "lockdoor_1", 0, false); RemoveItem("key_1"); } void ArmourFunc(string &in asParent, string &in asChild, int alState) { SetEntityActive("armour_1", true); } RE: Music Help - FlawlessHappiness - 11-18-2012 1. Is it a custom music file? 2. Where did you place it? 3. Tell us the error you get. It's pretty important what it says RE: Music Help - RedSampson00 - 11-18-2012 1. No 2.I copied it from its original location into my custom story folder. 3. FATAL ERROR:blah blah blah blah main (142,7) : ERR :No matching signatures to 'PlayMusic(string@&, const double, const uint, const uint, const bool) RE: Music Help - Steve - 11-18-2012 PlayMusic ("enemy_hallucination_disappear", 0.8, 2, 1, true); must be PlayMusic ("enemy_hallucination_disappear", true, 0.8, 2, 1, true); RE: Music Help - RedSampson00 - 11-18-2012 Thank you, works great now ![]() Only one thing, I don't want the sounds to repeat after they have already occured, for some reason that is happening. RE: Music Help - FlawlessHappiness - 11-18-2012 PlayMusic ("enemy_hallucination_disappear", true, 0.8, 2, 1, true); This true indicates if it should loop... Is enemy_hallucination_disappear even a music file?? With sounds you should use: PlaySoundAtEntity("", "enemy_hallucination_disappear.snt", "Player", 0.0f, false); RE: Music Help - RedSampson00 - 11-18-2012 Thanks a lot! I'm kind of a noob when it comes to scripting :/. RE: Music Help - GoranGaming - 11-18-2012 Did you know that you don't need to have to use that function for every Path node? You could simply do like this instead: AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_40", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_39", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_34", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_24", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_24", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_34", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_40", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_34", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_24", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, ""); |