[SCRIPT] Monster Area doesn't work - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Monster Area doesn't work (/thread-19362.html) |
Monster Area doesn't work - Bl4ckSheep - 11-26-2012 The monster is supposed to spawn when the player walks into the area, but when I walk through it, nothing happens... I'm not really sure where the problem comes from, is there an error in the script ? Thank you. void OnEnter() { AddEntityCollideCallback("Player", "CorridorArea", "monster3", true, 1); } void monster3(string &in asEntity, string &in type) { SetEntityActive("CorridorMonster1", true); ShowEnemyPlayerPosition("CorridorMonster1"); } RE: Monster Area doesn't work - FlawlessHappiness - 11-26-2012 (string &in asEntity, string &in type) This is the syntax not for when you use a collide function. The correct syntax is (string &in asParent, string &in asChild, int alState) Try looking at this: http://www.frictionalgames.com/forum/thread-18368.html RE: Monster Area doesn't work - Bl4ckSheep - 11-26-2012 (11-26-2012, 05:51 PM)beecake Wrote: (string &in asEntity, string &in type)Thank you very much, it worked ! I started to script yesterday so I'm not so good at this RE: Monster Area doesn't work - FlawlessHappiness - 11-26-2012 That's why you're here! You learn here! I did that too |