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Screamers problem :s - Drakostyle - 11-30-2012

Hi,

I made a custom story somes days ago, "Alex's chronicles" and now im making the part 2.

But i have a problem with my screamers ><
Example: im in the bedroom, i get one screamer from a cabinet, i use a level door and later i come back in the bedroom... the screamer from the cabinet will activate himself again.

Help? :<

And btw my screamers sounds suck.. can someone find me a screamer sound pack?

Thaaaaanks. Smile

And sorry for my bad english, im french :<


RE: Screamers problem :s - CorinthianMerchant - 11-30-2012

NOPE.AVI


RE: Screamers problem :s - Statyk - 11-30-2012

Most of this forum resents screamers and jumpscares. I wouldn't expect help for them any time soon =\


RE: Screamers problem :s - The chaser - 11-30-2012

Put this when leaving the level in void OnLeave() (because you already have your script, don't you?)

CreateDataCache();

A .map_cache, if I don't remain bad, is a memory from a map. This (I think) should make the level remain it's state.

Don't kill me for this guys :'\


RE: Screamers problem :s - Drakostyle - 11-30-2012

(11-30-2012, 05:36 PM)The chaser Wrote: Put this when leaving the level in void OnLeave() (because you already have your script, don't you?)

CreateDataCache();

A .map_cache, if I don't remain bad, is a memory from a map. This (I think) should make the level remain it's state.

Don't kill me for this guys :'\
It doesn't work ><


RE: Screamers problem :s - The chaser - 11-30-2012

Weird... if you have these scripts in void OnEnter() move them to void OnStart().

You would make me a favor if you posted the whole script in here.

(11-30-2012, 06:21 PM)Robosprog Wrote: [Image: tumblr_m4y5pzKZ8A1r3kacto1_400.jpg]
Robosprog Y U do dis :'|


RE: Screamers problem :s - Drakostyle - 11-30-2012

(11-30-2012, 06:22 PM)The chaser Wrote: Weird... if you have these scripts in void OnEnter() move them to void OnStart().
Oh god its work Big Grin thank you so much ^^


RE: Screamers problem :s - Hardarm - 12-03-2012

So you can create just a cache of a map? Isn't the only way select from level editor some entities that should remember its state?