[SCRIPT] Make grunt permanent ? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Make grunt permanent ? (/thread-19476.html) |
Make grunt permanent ? - Daemian - 12-07-2012 hello, i'm new here. i have this grunt monster patrolling on a cell and he sometimes disappear when player goes away. is there a way to stop this? like a function SetEnemyPermanent ? thank u all RE: Make grunt permanent ? - ApeCake - 12-07-2012 Nope. You'll have to use your imagination for this. One way is to have a script area right before each patrolpoint, which adds another AddEnemyPatrolNode. This way he gets looped and won't disappear. It's a bit of a slap to the balls but it's pretty much the only way I know of. Because he won't disappear if he still has code active. RE: Make grunt permanent ? - Your Computer - 12-07-2012 http://www.youtube.com/watch?v=xWPU6frXmUY&list=PLD326789BC99530C8&index=19 RE: Make grunt permanent ? - Statyk - 12-07-2012 You could try opening him in the Model Editor, going to Edit > User Defined Settings and raising the Activation Distance. Save him as a new .ent in your custom story folder and load him up in your level editor. RE: Make grunt permanent ? - The chaser - 12-07-2012 http://www.youtube.com/watch?v=xWPU6frXmUY&list=SPD326789BC99530C8&index=19 RE: Make grunt permanent ? - Daemian - 12-07-2012 thank u guys, great answers. but i already tried all that, look this image on that marked node the grunt disappears about %80 of times he patrolls there. as if darkness ate him. those 2 areas trigger the same function that reminds the grunt his 2 nodes, so he can patrol forever. "say" is just a short function i did that shows a debug message. when uncommented it shows it's working ok. but suddenly it stops. when i check inside the cell, the grunt is gone. if the player can see him, it never disappears. but i can't force the player to stay close just for that. T_T (12-07-2012, 08:41 PM)Statyk Wrote: You could try opening him in the Model Editor, going to Edit > User Defined Settings and raising the Activation Distance. Save him as a new .ent in your custom story folder and load him up in your level editor.i'm gonna have to do that. ty RE: Make grunt permanent ? - FlawlessHappiness - 12-07-2012 Offtopic: I really like the picture. I'd like to see the final cs |