Throwing entity at other entity - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Throwing entity at other entity (/thread-19540.html) |
Throwing entity at other entity - ElectricRed - 12-13-2012 Hi, hopefully this is a simple question. I want to have the player break a pipe by throwing a rock or other heavy object at it. The player will throw the object at the pipe, and then a script will be triggered. How would I go about doing this? Thanks. RE: Throwing entity at other entity - crisosphinx - 12-13-2012 Did you already search the forums for this answer? If I recall, the throwing function is already built into the game. Are you, instead, asking about how to script? RE: Throwing entity at other entity - Adny - 12-13-2012 Add entity collide callback for the rock + a small script area over the pipe (make sure its large enough so a portion of the rock can go inside it). Remember the callback syntax for collide callbacks is: (string &in asParent, string &in asChild, int alState) Hope that helped. RE: Throwing entity at other entity - The chaser - 12-13-2012 So, make a ScriptArea that fits the pipe. Now: Code: void OnStart() RE: Throwing entity at other entity - ElectricRed - 12-13-2012 I assumed the collide function would trigger if the player just held the rock in the script area. Thanks! Edit: Is it possible to make any object break the pipe, or do I have to specify which one(s)? RE: Throwing entity at other entity - Rapture - 12-14-2012 You have to specify the selected "entities" that can break the pipe. I know Damascus has a script already in his "The Great Work" that will determine whether the player has thrown the rock hard enough to damage the object. Ask him and I'm sure he can help you. RE: Throwing entity at other entity - ElectricRed - 12-15-2012 So I implemented the script, but it triggers even when the player walks up to the script area with the rock. Quote:I know Damascus has a script already in his "The Great Work" that willI'm hesitant to take scripts from "The Great Work" but if that's my only option then I guess I'll ask him. I could have sworn the regular Amnesia had places like this where you have to throw an object to break something. How did those work? RE: Throwing entity at other entity - crisosphinx - 12-15-2012 (12-15-2012, 04:21 PM)ElectricRed Wrote: So I implemented the script, but it triggers even when the player walks up to the script area with the rock.Just don't take my animations and models and you'll be ok. Damascus is a kind fellow, he might be able to help you with the throwing and breaking. RE: Throwing entity at other entity - ElectricRed - 12-15-2012 (12-15-2012, 04:24 PM)crisosphinx Wrote:Haha, I wouldn't dream of taking your models. Would this throwing script happen to be in the demo?(12-15-2012, 04:21 PM)ElectricRed Wrote: So I implemented the script, but it triggers even when the player walks up to the script area with the rock.Just don't take my animations and models and you'll be ok. RE: Throwing entity at other entity - crisosphinx - 12-15-2012 (12-15-2012, 04:31 PM)ElectricRed Wrote:Just message Damascus. I have no idea, I'm an artist not a coder. :I(12-15-2012, 04:24 PM)crisosphinx Wrote:Haha, I wouldn't dream of taking your models. Would this throwing script happen to be in the demo?(12-15-2012, 04:21 PM)ElectricRed Wrote: So I implemented the script, but it triggers even when the player walks up to the script area with the rock.Just don't take my animations and models and you'll be ok. Here's his user... thingy. http://www.frictionalgames.com/forum/user-20368.html |