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StaticPhysics off not working - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: StaticPhysics off not working (/thread-19558.html) |
StaticPhysics off not working - Damascus - 12-15-2012 Okay, holy crap this problem is driving me insane, as I can see no problems with my script. I've placed a chair in my map that I've called "fall_object_1." (Yes, I've double checked) This is my script: PHP Code: void OnStart() The message shows on the screen when I interact with the chair, but though the chair's static physics turn on when the map is started, it doesn't turn off when I interact with the chair. RE: StaticPhysics off not working - The chaser - 12-15-2012 Try: void OnStart() { SetPropStaticPhysics("fall_object_1", true); SetEntityCallbackFunc("fall_object_1", "FallObject"; } void FallObject(string &in asEntity, string &in asType) { SetMessage("Doors", "inside", 0); SetPropStaticPhysics("fall_object_1", false); } Your problem is really weird, Damascus-Try to put "true" another time instead "false". RE: StaticPhysics off not working - NaxEla - 12-17-2012 That is really weird. If I remember correctly, there's an option in the level editor to turn StaticPhysics on and off. You could try that. |