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Need some help with my FAST MONSTER script - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Need some help with my FAST MONSTER script (/thread-19622.html) Pages:
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Need some help with my FAST MONSTER script - DnALANGE - 12-21-2012 I would like to make a enemy go really quick, REALLY quick for a scare! Like this ---> I walk a long hallway then a monster runs REALLY fast towards me.. Then it will deactivate.. Just want to know how i make the Brute_1 RUN { script } really quik to me! Thanks!!! RE: Need some help with my FAST MONSTER script - NaxEla - 12-21-2012 You can change his run speed in the model editor. 1. Go to Model Editor 2. Open the brute (remember to make a backup first) 3. Settings --> User Defined Variables 4. Scroll down until you find Run_ForwardSpeed 5. Change the value to whatever you like (default is 5.1) 6. Save and use it in your custom story! This does make his animations look funny though. RE: Need some help with my FAST MONSTER script - FlawlessHappiness - 12-22-2012 Just overwrite the walk-animation with the run-animation. REMEMBER: before you do anything, copy the grunt first! RE: Need some help with my FAST MONSTER script - DnALANGE - 12-22-2012 (12-22-2012, 12:06 AM)beecake Wrote: Just overwrite the walk-animation with the run-animation. I mean there is a script for it.. Ill show un example of it here ---> SetEntityActive("servant_brute_1", true); for(int i=24;i<=44;i++) AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_"+i, 0, ""); Something like this..... would that work? I have this from disponentia... Just need this to work.. can't seem to figure it out!! RE: Need some help with my FAST MONSTER script - NaxEla - 12-22-2012 (12-22-2012, 12:26 AM)dnalange Wrote:(12-22-2012, 12:06 AM)beecake Wrote: Just overwrite the walk-animation with the run-animation. What that script does, is make a path that the brute will follow; it doesn't make it run any faster. I tested the method that I suggested above, and it works. He runs faster. Although his animations are all sped up, so it looks weird. lol RE: Need some help with my FAST MONSTER script - DnALANGE - 12-22-2012 (12-22-2012, 12:43 AM)NaxEla Wrote:(12-22-2012, 12:26 AM)dnalange Wrote:(12-22-2012, 12:06 AM)beecake Wrote: Just overwrite the walk-animation with the run-animation. I try but it's not activate\ABLE.. i cant use the activate action now.... could you send me your really fast running brute.. make it around 75 speed.... Ive builded a enemy - brute... doesnt be able tos script So this isnt working SetEntityActive("servant_grunt_1", true); Hmmmmmmmmmm??? FIXED!!! My foult! RE: Need some help with my FAST MONSTER script - NaxEla - 12-22-2012 (12-22-2012, 01:19 AM)dnalange Wrote:(12-22-2012, 12:43 AM)NaxEla Wrote:(12-22-2012, 12:26 AM)dnalange Wrote:(12-22-2012, 12:06 AM)beecake Wrote: Just overwrite the walk-animation with the run-animation. I'm glad you got it working ![]() RE: Need some help with my FAST MONSTER script - DnALANGE - 12-22-2012 (12-22-2012, 03:14 AM)NaxEla Wrote:(12-22-2012, 01:19 AM)dnalange Wrote:(12-22-2012, 12:43 AM)NaxEla Wrote:(12-22-2012, 12:26 AM)dnalange Wrote:(12-22-2012, 12:06 AM)beecake Wrote: Just overwrite the walk-animation with the run-animation. ANOTHER QUESTION... How is it possible with a easys cript to this ---> toutch 4 doors the one door opens\unlocks\getactive doesnt matter.... does NOT matter in witch way the doors are being toutched.. Thanks!!! RE: Need some help with my FAST MONSTER script - FlawlessHappiness - 12-22-2012 Please explain a bit more. What do you mean by touched? There is only one way to interact with entities. Do you mean that an entity collides with the door? RE: Need some help with my FAST MONSTER script - DnALANGE - 12-22-2012 (12-22-2012, 09:24 PM)beecake Wrote: Please explain a bit more. I would like to do this --> Player toutches a door { like you want to open a door , hehe } But it's locked -> all 4 doors are locked! when toutched the 4th {randomly, ""the doors are in a circle"" door, one of the doors open let's say door 4 opens..Or unlocks OR anything.. Do you understand now? |