Level Editor - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Level Editor (/thread-19648.html) |
Level Editor - iamwochman - 12-23-2012 Hi... I updated my intel hd .. and now my game works .. 30 - 40 fps max settings... but when i install level editor.. after 5 sec.. it crashes...hpl.log say Attention:System does not support glsl ... and i have lastest driver on intel hd HELP RE: Level Editor - The chaser - 12-23-2012 That isn't much thing for us to understand... how did you install the editor? RE: Level Editor - plutomaniac - 12-24-2012 attach leveleditor.log found under Documents\HPL2 or similar RE: Level Editor - iamwochman - 12-26-2012 Editor works.. but when i minimalize it.. it crash.... Here is my LevelEditor.log -------- THE HPL ENGINE LOG ------------ Engine build ID 20100819012504 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel® HD Graphics Version: 3.1.0 - Build 9.17.10.2875 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.40 - Intel Build 9.17.10.2875 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Reproduktory (Realtek High Definition Audio)(OpenAL default) Trying to open device 'Generic Software on Reproduktory (Realtek High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 2 Buffers x 524288 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- ----------------------------------------------------- LevelEditor Build ID: 20100917115131 ----------------------------------------------------- Created Entity Loader Added object type: Compound <Compound> Added object type: Light <BoxLight> Added object type: Light <PointLight> Added object type: Light <SpotLight> Added object type: Billboard <Billboard> Added object type: Particle System <ParticleSystem> Added object type: Sound <Sound> Added object type: Static Object <StaticObject> Added object type: Entity <Entity> StaticProp Added object type: Entity <Entity> CommentaryIcon Added object type: Entity <Entity> Object,Static Added object type: Entity <Entity> Object,Grab Added object type: Entity <Entity> Object,Push Added object type: Entity <Entity> Object,Slide Added object type: Entity <Entity> SwingDoor Added object type: Entity <Entity> Lever Added object type: Entity <Entity> Wheel Added object type: Entity <Entity> MultiSlider Added object type: Entity <Entity> Lamp Added object type: Entity <Entity> Button Added object type: Entity <Entity> Photocell Added object type: Entity <Entity> MoveObject Added object type: Entity <Entity> Item,Puzzle Added object type: Entity <Entity> Item,Coins Added object type: Entity <Entity> Item,Note Added object type: Entity <Entity> Item,Diary Added object type: Entity <Entity> Item,Lantern Added object type: Entity <Entity> Item,Health Added object type: Entity <Entity> Item,Sanity Added object type: Entity <Entity> Item,LampOil Added object type: Entity <Entity> Item,Tinderbox Added object type: Entity <Entity> Item,HandObject Added object type: Entity <Entity> Chest Added object type: Entity <Entity> OilBarrel Added object type: Entity <Entity> EmotionStone Added object type: Entity <Entity> NPC Added object type: Entity <Entity> LevelDoor Added object type: Entity <Entity> CritterBug Added object type: Entity <Entity> CritterSpider Added object type: Entity <Entity> Enemy_Grunt Added object type: Entity <Entity> Enemy_WaterLurker Added object type: Entity <Entity> PlayerHands Added object type: Entity <Entity> HandObject Added object type: Area <Area> Script Added object type: Area <Area> PosNode Added object type: Area <Area> Flashback Added object type: Area <Area> Sign Added object type: Area <Area> SlimeDamage Added object type: Area <Area> Examine Added object type: Area <Area> Insanity Added object type: Area <Area> Ladder Added object type: Area <Area> Liquid Added object type: Area <Area> Sticky Added object type: Area <Area> Rope Added object type: Area <Area> PathNode Added object type: Area <Area> PlayerStart Added object type: Primitive <Plane> Added object type: Decal <Decal> Added object type: FogArea <FogArea> ///////////////////////////////////////////////////////////////// // Resetting scene ///////////////////////////////////////////////////////////////// -------------------------------------------------------- Game Running -------------------------------------------------------- ///////////////////////////////////////////////////////////////// // Resetting scene ///////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////// // Loading file C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/test/maps/test1.map ///////////////////////////////////////////////////////////////// Inconsistency found in file entities/furniture/bed_nice/bed_nice.ent : no subtype Static in type StaticProp Using type Entity <Entity> StaticProp for badly saved file entities/furniture/bed_nice/bed_nice.ent Inconsistency found in file entities/ornament/book_pile01/book_pile01.ent : no subtype Static in type StaticProp Using type Entity <Entity> StaticProp for badly saved file entities/ornament/book_pile01/book_pile01.ent ///////////////////////////////////////////////////////////////// // Loaded successfully ///////////////////////////////////////////////////////////////// ERROR: Entity FogArea_2 with type FogArea <FogArea> created invalid action "Set Float property FalloffExp" RE: Level Editor - plutomaniac - 12-26-2012 try reinstalling the game but most probably this is due to bad intel drivers RE: Level Editor - iamwochman - 12-26-2012 i tried to reinstall.. but same problem.. RE: Level Editor - plutomaniac - 12-26-2012 this is a driver issue from intel, these cards are not supported for many reasons like this. You could try older versions |