Murdered In The Night! Beta! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Murdered In The Night! Beta! (/thread-19747.html) |
Murdered In The Night! Beta! - VeNoMzTeamHysterical - 12-31-2012 Hey im tH VeNoMz im just a starter of hpl editor. I worked on a nice project called Murdered In The Night, You wake up in the Sewers of a giant castle and you have to figher out how to get out of there. I only finished the Sewers so you can go to the Mansion but its empty but its not that small. Tasks in Game. .Get the 2 notes of Professor Nightfang. .Get the key to open Cell Door III .Avoid the monster [Steve] .Get down the Drainage. .Search for Items in the Storage .Exit the Sewers! The download link here below give some feedback and how i can improve it, Thanks! DownloadLink> http://www.mediafire.com/?vr7iksaa86730cl Spoiler Video!!!! http://www.youtube.com/watch?v=bfve9HAPdco RE: Murdered In The Night! Beta! - Statyk - 12-31-2012 You should post screenshots RE: Murdered In The Night! Beta! - Traggey - 12-31-2012 Moving this to the development section, showcase is only for finished mods. RE: Murdered In The Night! Beta! - VeNoMzTeamHysterical - 01-01-2013 (12-31-2012, 09:53 PM)Traggey Wrote: Moving this to the development section, showcase is only for finished mods. K sorry but annyway post is on the right spot now (12-31-2012, 06:22 PM)Statyk Wrote: You should post screenshots i do now oke thanks for feedback RE: Murdered In The Night! Beta! - Kreekakon - 01-01-2013 Remember to make your maps/mapping make sense. Like for example, it's unlikely in most cases for there to be a fancy piano in a desolate dungeon. If you have to go out of your way to show us something that's that uncommon, be sure to let the player at least have some idea, or hint why something like that is down there in the first place. Also, just saying, but I think you should call your monster something else besides Steve. It's quite a comical name IMO. RE: Murdered In The Night! Beta! - VeNoMzTeamHysterical - 01-01-2013 (01-01-2013, 02:00 PM)Kreekakon Wrote: Remember to make your maps/mapping make sense. Like for example, it's unlikely in most cases for there to be a fancy piano in a desolate dungeon. If you have to go out of your way to show us something that's that uncommon, be sure to let the player at least have some idea, or hint why something like that is down there in the first place. Oke will do ;p but did you enjoyed it thats what i want to do RE: Murdered In The Night! Beta! - DnALANGE - 01-01-2013 Finished it and was OKAY! Just some things.. 1- try NOT to give playerdagage 100.. I'ts very anoting! Just do it with some sort of eveent happening. 2- check your maps for glitches! 3-what they said above here.. make the map a nit more sense. 4-Just keep ut this work, you are doing fine. RE: Murdered In The Night! Beta! - VeNoMzTeamHysterical - 01-02-2013 (01-01-2013, 04:21 PM)dnalange Wrote: Finished it and was OKAY! oke thanks for feedback its my first map so yeah im working hard on it. hope you like the story for now. gr venomz |