Give Sanity Boost help D: - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Give Sanity Boost help D: (/thread-19761.html) |
Give Sanity Boost help D: - 31tashi - 01-01-2013 Sooo... I've been scripting for a while now but i can't seem to figure out one of my problems. I used the sanity boost script on a door you open with a crowbar... And i also have a give sanity boost on when you pull a lever of mine, but the boost Never appears. It seems like the boost only can appear once... can i change that? :c Script: void OnStart() { AddUseItemCallback("", "crowbar_1", "prison_1", "UsedCrowbarOnDoor", true); AddEntityCollideCallback("crowbar_joint_1", "ScriptArea_3", "CollideAreaBreakDoor", true, 1); SetEntityConnectionStateChangeCallback("lever", "func_shelf");geCallback("lever", "func_shelf"); } void UsedCrowbarOnDoor(string &in asItem, string &in asEntity) { AddTimer("", 0.2, "TimerSwitchShovel"); RemoveItem("crowbar_1"); } void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState) { AddPlayerSanity(25); PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false); SetSwingDoorLocked("prison_1", false, true); AddPropImpulse("prison_1", 0, 0, -50, "World"); SetSwingDoorDisableAutoClose("prison_1", true); SetSwingDoorClosed("prison_1", false, false); SetMoveObjectState("prison_1", 1); PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false); CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false); SetEntityActive("crowbar_joint_1", false); SetLocalVarInt("Door", 1); AddBodyForce("prison_1", 0, 0, 900, "world"); SetEntityActive("crowbarlives", true); } void func_shelf(string &in asEntity, int alState) { if (alState == 1) { AddTimer("", 10, "func_shelf2"); GiveSanityBoost(); SetMoveObjectState("shelf",1.0f); SetMessage("Messages", "Popup2", 0); SetLeverStuckState("lever", 1, true); return; } } So I am really not sure how to make it appear a second time... The func_shelf sanity thing worked before i added in the new crowbar door, but now it doesn't. RE: Give Sanity Boost help D: - FlawlessHappiness - 01-01-2013 My guess is: The boost only happens once because you lost some sanity... The boost does not happen when you have full sanity. RE: Give Sanity Boost help D: - str4wberrypanic - 01-01-2013 Stay in the dark to lose some sanity, then see if it works. RE: Give Sanity Boost help D: - 31tashi - 01-01-2013 Yeah it did work... n.n Thanks guys c: |