Timer not stopping - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Timer not stopping (/thread-19762.html) |
Timer not stopping - Damascus - 01-01-2013 PHP Code: void OnStart() I'm trying to make an area that damages you ever 5-7 seconds while you're inside, but stops damaging you when you leave it. However, even after I leave the area, I keep getting damaged over and over. Am I missing something here? RE: Timer not stopping - FlawlessHappiness - 01-01-2013 You can make the whole timer activate if a variable is 1 Then set it to 0 to make the timer not call Timers that call themselves can be tricky RE: Timer not stopping - TheGreatCthulhu - 01-01-2013 (01-01-2013, 04:43 PM)Damascus Wrote: I'm trying to make an area that damages you ever 5-7 seconds while you're inside, but stops damaging you when you leave it. However, even after I leave the area, I keep getting damaged over and over. Am I missing something here? You could try something like this - of the top of my head: PHP Code: // NOTE: I'll use RE: Timer not stopping - Damascus - 01-01-2013 I figured out what my (stupid) mistake was. AddEntityCollideCallback("Player", "ShadowArea_"+i, "ShadowDamage", true, 0); This had to be false, cause the callback is autoremoved otherwise. RE: Timer not stopping - TheGreatCthulhu - 01-01-2013 Oh, I missed that! Good. |