[WIP] Bitterwood Peak - a modern story - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [WIP] Bitterwood Peak - a modern story (/thread-19860.html) |
RE: Bitterwood Peak - a modern story - Streetboat - 01-18-2013 I've been a busy beaver. RE: Bitterwood Peak - a modern story - Streetboat - 01-20-2013 Cell phone as a replacement for the lantern- custom hand animations being worked on by the all-powerful crisosphinx : D RE: Bitterwood Peak - a modern story - HumiliatioN - 01-20-2013 Wow. This looks stunning and better... better and better and even BETTER :3 RE: Bitterwood Peak - a modern story - No Author - 01-21-2013 Hats off to you Streetboat EDIT : Just saw the trailer, it looks awesome ! But why didn't you use any decals in the house ? RE: Bitterwood Peak - a modern story - Streetboat - 01-24-2013 Just a heads up, expect a release sometime in February. The architecture is completely finished, all I am waiting on is some voice acting, some custom assets, and I'll need to focus on the flow of gameplay from now on. RE: Bitterwood Peak - a modern story - HumiliatioN - 01-24-2013 (01-24-2013, 06:39 AM)Streetboat Wrote: Just a heads up, expect a release sometime in February. The architecture is completely finished, all I am waiting on is some voice acting, some custom assets, and I'll need to focus on the flow of gameplay from now on. WAAAAAHHH! Cant't wait or sleep anymore Love Streetboat creations, so unique! RE: Bitterwood Peak - a modern story - TGST - 02-05-2013 Any idea on the exact release date by now? Can you give any hints on the main themes of the story? Would love to hear more about this one. RE: Bitterwood Peak - a modern story - No Author - 02-06-2013 Any news ? RE: Bitterwood Peak - a modern story - Streetboat - 02-07-2013 Yaes. It's nearing the final stages. I can play through all the way from the beginning to the end, all that I need to do is actually make an intro and outro sequence and add some more enemy encounters. It's nearly there, folks. Expect heavy puzzle-based gameplay with a dynamic (but not necessary for completion) day/night transition, which affects the amount of enemies. RE: Bitterwood Peak - a modern story - No Author - 02-07-2013 Can you predict when you will release it ? |