[LVL ED] Sound-proof shield? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [LVL ED] Sound-proof shield? (/thread-19873.html) |
Sound-proof shield? - felixmole - 01-10-2013 Hi, It appears that when anything emits a sound in my map (from a simple entity dropping down to the ground to a sound played with PlaySoundAtEntity()), I can hear it even though there are two walls apart from me. Is there anything that can serve as a sound-proof shield on the level editor to deaden any sound nearby? Thanks. RE: Sound-proof shield? - i3670 - 01-10-2013 No, nothing in the level editor you'll have to change that in the .snt under blockable. RE: Sound-proof shield? - felixmole - 01-10-2013 Alright, I see. Since I'm using TDD's assets, and to avoid any messy custom assets, I suppose I'll have to add some ScriptAreas to play the sounds when needed. Thanks for the help! RE: Sound-proof shield? - The chaser - 01-10-2013 Actually, custom assets aren't that messy, just: -Have a folder in sounds called "Your custom story" -Put your custom sound there -When releasing the story, just make a folder in the cs called "sounds" and put your sound there. RE: Sound-proof shield? - felixmole - 01-10-2013 Thanks for the tip! |