glitching floor - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: glitching floor (/thread-19918.html) |
glitching floor - reper1210 - 01-13-2013 i was in the level editor placing some planks, and out of nowhere a random box light appeared on the ground as well as my entire floor is now glitching as if there are two layers on top of each other, but there isn't. i deleted the box light but the floor persists, i've deleted it and got a new one but no luck, anyone have this problem? RE: glitching floor - The chaser - 01-13-2013 Go to your custom story folder (where the .cfg is stored) and go to the maps folder. There, delete .map_cache if there are. RE: glitching floor - reper1210 - 01-13-2013 (01-13-2013, 08:17 PM)The chaser Wrote: Go to your custom story folder (where the .cfg is stored) and go to the maps folder. There, delete .map_cache if there are. i actually just decided to created a new floor, lift it up a pixel, and deleted the other floor and it worked. there was no cache file in the folder but i didn't check before deleting the floor, would deleting the floor remove that? (for future reference) RE: glitching floor - NaxEla - 01-14-2013 (01-13-2013, 11:21 PM)reper1210 Wrote:(01-13-2013, 08:17 PM)The chaser Wrote: Go to your custom story folder (where the .cfg is stored) and go to the maps folder. There, delete .map_cache if there are. Deleting the floor wouldn't have removed the file. I'm pretty sure you just had two floors sharing the same space, which is why it looked weird. |