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Flashlight - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Flashlight (/thread-19943.html) |
Flashlight - quicksilver89 - 01-15-2013 Dear people, I've been working on a custom story, and wanted to use a flashlight. Now I've seen flashlight models like the one used in White Night (which was great btw), but I want a cleaner feel to it for the story. I'm thinking more like how the flashlight was used in Dear Esther. Is it possible to activate a light that is similar to the one used in Dear Esther? To clarify myself, I've linked a video of Dear Esther to show you what I mean: http://www.youtube.com/watch?v=4mZ4tozfQw0 Ideally, I would have the flashlight Icon in my inventory, and when clicked or when pressing a key the flashlight could be turned on or off... This way there is no flashlight model/animation needed where a hand with a flashlight appears... Any tips/advice? RE: Flashlight - Adrianis - 01-15-2013 It can be done, but not with a custom story, you will need to make a full conversion in order to change the player's lantern model, sadly. Not sure if there is a way of doing it without changing that basic lantern Check out this thread for instructions on how to make it an FC http://www.frictionalgames.com/forum/thread-11120.html but make sure you want to have a flashlight badly enough, making CS's is a good deal simpler than FC's. At least with an FC you can tie it to the F key like the lantern, rather than having to go into the inventory to turn it on/off RE: Flashlight - quicksilver89 - 01-15-2013 Hmmm that's a pity... Lantern doesn't fit this story, and I'm not sure if this can be played without any source of light... Thanks for the response though ![]() ![]() RE: Flashlight - Acies - 01-15-2013 You can replace the hand and lantern with "fake models" which are invisible and then simply bind those to a spotlight which shines much as the flashlight in Dear Esther. RE: Flashlight - quicksilver89 - 01-15-2013 Would it mean that other people playing would have to change anything in the original game folders? Or will this be a solution for a ful conversion? And how would that go? If this is possible without using a full conversion it would be exactly what I would be looking for... Else, I think I would have to consider making this a full conversion.. RE: Flashlight - The chaser - 01-15-2013 No, a full conversion means that Amnesia is runned with a different configuration. You have the .cfg (configuration) files, and then you change them. You tell the game (with a different launcher) to use those .cfg. Then, you can change game settings (dark vision, for example). RE: Flashlight - quicksilver89 - 01-16-2013 Ok, so no way of doing this without a full conversion I understand? btw, I have added the mod to moddb to show of some of the ideas and leveldesign. Advice is always welcome ![]() http://www.moddb.com/mods/in-ruins-working-title |