[SCRIPT] Levers - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Levers (/thread-19946.html) |
Levers - assassinhawk45 - 01-15-2013 I'm having trouble with scripting a lever. I'm am trying to make it activate a monster, but when I pull it, it doesn't do anything. Script: void OnStart() { AddEntityCollideCallback("Player", "trap_1", "Jump1", true, 1); } void Jump1(string &in asParent, string &in asChild, int alState) { SetEntityActive("fail_1", true); } RE: Levers - The chaser - 01-15-2013 You are doing it wrong: Copy&paste this: Code: void OnStart() RE: Levers - assassinhawk45 - 01-15-2013 Do I have to do anything for the lever? I put the script in and nothing happened. I'm guessing it migh thave to do with something in the level editor, but I'm not sure. RE: Levers - The chaser - 01-15-2013 Ofc, change the name of the lever to "lever". The problem must be the names. RE: Levers - assassinhawk45 - 01-15-2013 Thanks, it's working now |