asAtTargetCallback??? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: asAtTargetCallback??? (/thread-19949.html) |
asAtTargetCallback??? - reper1210 - 01-16-2013 what do i write for this? asAtTargetCallback - function to call when player looks at target this is the code i need to write it in. void StartPlayerLookAt(string& asEntityName, float afSpeedMul, float afMaxSpeed, string& asAtTargetCallback); void StopPlayerLookAt(); and this is what i have for it so far. StartPlayerLookAt(string& mansion_door_1, 20, 20, string& asAtTargetCallback); StopPlayerLookAt(3); RE: asAtTargetCallback??? - str4wberrypanic - 01-16-2013 AtTargetCallback is a function that happens when the player looks at the entity or area you want him to look. Anyway, if you don't want to use this, just leave this way: StartPlayerLookAt(string& mansion_door_1, 20, 20, ""); And i think you will need to use a timer in this script. RE: asAtTargetCallback??? - reper1210 - 01-16-2013 (01-16-2013, 04:00 AM)str4wberrypanic Wrote: AtTargetCallback is a function that happens when the player looks at the entity or area you want him to look. Anyway, if you don't want to use this, just leave this way: it crashed my game when i entered that in. game worked fine before so can i put the code in like this? void OnStart() { GiveItemFromFile("lantern", "lantern.ent"); SetEntityPlayerInteractCallback("key_laboratory_1", "ActivateMonster", true); AddUseItemCallback("OpenDoor", "key_laboratory_1", "level_hub_1", "UnlockLevelDoor", true); } void OnEnter() { } void OnLeave() { } void ActivateMonster(string &in item) { StartPlayerLookAt(string& mansion_door_1, 20, 20, ""); StopPlayerLookAt(3); SetEntityActive("servant_brute_1", true); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "Idle"); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "Idle"); } void UnlockLevelDoor(string &in item, string &in entity) { SetLevelDoorLocked(entity, false); RE: asAtTargetCallback??? - NaxEla - 01-16-2013 PHP Code: void OnStart() The way your script is set up right now, the player will look at the door, then instantly stop looking at it (the player's eyes may not even make it to the door). I would suggest adding a timer so that the player will stop looking after a certain amount of time. One more thing. In this line: PHP Code: StartPlayerLookAt("mansion_door_1", 20, 20, ""); RE: asAtTargetCallback??? - reper1210 - 01-16-2013 thanks for the help, it didn't crash my game this time but i guess i do need a timer. how would that go into my script? and where? RE: asAtTargetCallback??? - NaxEla - 01-16-2013 (01-16-2013, 06:00 AM)reper1210 Wrote: thanks for the help, it didn't crash my game this time but i guess i do need a timer. how would that go into my script? and where? Taken from the wiki: PHP Code: void AddTimer(string& asName, float afTime, string& asFunction); Callback syntax: void MyFunc(string &in asTimer) asName - the name of the timer afTime - time in seconds asFunction - the function to call So you would put this after the StartPlayerLookAt line: PHP Code: AddTimer("", 3, "StopLookingFunc"); // you can change '3' to whatever number you like PHP Code: void StopLookingFunc(string &in asTimer) |