Bridges - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Bridges (/thread-20017.html) |
Bridges - assassinhawk45 - 01-21-2013 I have been having trouble with making a bridge that can be lowered or moved across a gap, when a lever is pulled. Some help would be appreciated. RE: Bridges - i3670 - 01-21-2013 Have you tried using the bridge in the sewers? RE: Bridges - The chaser - 01-21-2013 What's exactly the problem? It crashes, it doesn't work? Anyways: Right now I don't have time, but in the cistern level you can see how FG made it. RE: Bridges - FlawlessHappiness - 01-22-2013 All you need is a lever function, an then use the line: SetMoveObjectState. You can find what needs to be inside it on the wiki |