Code:
//LEAVE THE ENTITY TYPE AS WATERLURKER//
<UserDefinedVariables EntitySubType="" EntityType="Enemy_WaterLurker">
<Var Name="Health" Value="100" />
<Var Name="Toughness" Value="0" />
<Var Name="SightRange" Value="8" />
<Var Name="DarknessSightRange" Value="5" />
<Var Name="HearVolume" Value="0.55" />
<Var Name="FOV" Value="120" />
<Var Name="FOVXMul" Value="1" />
<Var Name="ActivationDistance" Value="40" />
<Var Name="DangerMusic" Value="" />
<Var Name="DangerMusicPrio" Value="0" />
<Var Name="SearchMusic" Value="search_brute.ogg" />
<Var Name="SearchMusicPrio" Value="0" />
<Var Name="AttackMusic" Value="att_brute.ogg" />
<Var Name="AttackMusicPrio" Value="0" />
<Var Name="PlayerSearchMaxAngle" Value="45" />
<Var Name="PlayerSearchMinDistMul" Value="0.5" />
<Var Name="PlayerSearchMaxDistMul" Value="2" />
<Var Name="PlayerSearchTime" Value="45" />
<Var Name="PlayerPatrolMaxAngle" Value="110" />
<Var Name="PlayerPatrolMinDist" Value="3.5" />
<Var Name="PlayerPatrolMaxDist" Value="10" />
<Var Name="Body_Size" Value="1 1.85 1" />
<Var Name="Body_Mass" Value="50" />
<Var Name="Body_AccurateClimbing" Value="true" />
<Var Name="Body_MaxNoSlideSlopeAngle" Value="45" />
<Var Name="Body_MaxPushMass" Value="40" />
<Var Name="Body_PushForce" Value="150" />
<Var Name="Body_CharacterMaxPushMass" Value="20" />
<Var Name="Body_CharacterPushForce" Value="100" />
<Var Name="Body_MaxStepSize" Value="0.5" />
<Var Name="Body_StepClimbSpeed" Value="6.0" />
<Var Name="Body_OffsetRot" Value="0 0 0" />
<Var Name="Body_OffsetTrans" Value="0 0 0" />
<Var Name="Walk_ForwardSpeed" Value="1.3" />
<Var Name="Walk_BackwardSpeed" Value="1.0" />
<Var Name="Walk_ForwardAcc" Value="2.0" />
<Var Name="Walk_ForwardDeacc" Value="10.0" />
<Var Name="Run_ForwardSpeed" Value="4.5" />
<Var Name="Run_BackwardSpeed" Value="2.0" />
<Var Name="Run_ForwardAcc" Value="4.0" />
<Var Name="Run_ForwardDeacc" Value="8.0" />
<Var Name="TurnSpeedMul" Value="6" />
<Var Name="TurnMaxSpeed" Value="4" />
<Var Name="TurnMinBreakAngle" Value="10" />
<Var Name="TurnBreakMul" Value="1" />
<Var Name="MoveSpeedAnimMul" Value="4.7" />
<Var Name="StoppedToWalkSpeed" Value="0.05" />
<Var Name="WalkToStoppedSpeed" Value="0.02" />
<Var Name="WalkToRunSpeed" Value="1.2" />
<Var Name="RunToWalkSpeed" Value="1.0" />
<Var Name="HitPS_Sword" Value="" />
<Var Name="HitSound_Sword" Value="" />
<Var Name="HitPS_Club" Value="" />
<Var Name="HitSound_Club" Value="" />
<Var Name="HitPS_Bullet" Value="" />
<Var Name="HitSound_Bullet" Value="" />
<Var Name="HitPS_Dud" Value="" />
<Var Name="HitSound_Dud" Value="" />
<Var Name="AmbientSound_Idle" Value="poltergeist/amb_idle" />
<Var Name="AmbientMinTime_Idle" Value="3" />
<Var Name="AmbientMaxTime_Idle" Value="6" />
<Var Name="AmbientSound_Alert" Value="poltergeist/amb_alert" />
<Var Name="AmbientMinTime_Alert" Value="1" />
<Var Name="AmbientMaxTime_Alert" Value="2" />
<Var Name="AmbientSound_Hunt" Value="poltergeist/amb_hunt" />
<Var Name="AmbientMinTime_Hunt" Value="1" />
<Var Name="AmbientMaxTime_Hunt" Value="2" />
<Var Name="NormalDamageSize" Value="1 1 1.3" />
<Var Name="NormalDamageOffset" Value="0 0 1.0" />
<Var Name="NormalAttackDistance" Value="1.9" />
<Var Name="NormalAttackHitSound" Value="poltergeist/poltergeist_attack" />
<Var Name="NormalAttackDamage" Value="30 45" />
<Var Name="NormalAttackForce" Value="30 5" />
<Var Name="NormalAttackStrength" Value="1" />
<Var Name="BreakDoorAttackDamage" Value="10 20" />
<Var Name="BreakDoorAttackForce" Value="30 5" />
<Var Name="BreakDoorAttackStrength" Value="3" />
<Var Name="BreakDoorAttackHitSound" Value="poltergeist/poltergeist_attack" />
<Var Name="PlayerDetectionHeight" Value="0.68" />
<Var Name="EatDamage" Value="10" />
<Var Name="AfterAttackPauseTime" Value="1.8" />
<Var Name="SplashPS_Walk" Value="waterlurker_walk_splash" />
<Var Name="SplashPS_Run" Value="waterlurker_run_splash" />
<Var Name="SplashPS_Eat" Value="waterlurker_eat_splash" />
<Var Name="SplashPS_Attack" Value="waterlurker_run_splash" />
<Var Name="SplashSound_Walk" Value="poltergeist/poltergeist_walk" />
<Var Name="SplashSound_Run" Value="poltergeist/poltergeist_run" />
<Var Name="SplashSound_Eat" Value="poltergeist/eat" />
<Var Name="SplashSound_Attack" Value="poltergeist/poltergeist_attack" />
</UserDefinedVariables>