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Is it possible to make big and agressive spiders? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Is it possible to make big and agressive spiders? (/thread-20041.html) |
Is it possible to make big and agressive spiders? - batass - 01-24-2013 Hi, I'd like to use a very big spider in my custom story. Something like Scale x=3, y=3 and z=3. But I also want it to move and attack the player. Is it possible? Thanks a lot. ![]() RE: Is it possible to make big and agressive spiders? - xxxxxxxxxxxxxxxx - 01-24-2013 Theoretically it is indeed possible to make new enemies. You can take for example a copy of the Grunt entity as a basis and then replace the mesh and animations. It is, however, one of the more difficult things to do (which is why new enemies are rather rare in Custom Stories). I suppose a good starting point would be to see if you can get the penumbra spider mesh and animations imported into the amnesia model editor. You might also need a 3D program (preferably Maya) with the COLLADA exporter in case you have to re-export things or make new animations. Both these things will most likely already make a ton of problems arise, so be prepared for a lot of cursing and hair-pulling! ![]() RE: Is it possible to make big and agressive spiders? - batass - 01-24-2013 (01-24-2013, 01:51 PM)Hirnwirbel Wrote: Theoretically it is indeed possible to make new enemies. You can take for example a copy of the Grunt entity as a basis and then replace the mesh and animations. It is, however, one of the more difficult things to do (which is why new enemies are rather rare in Custom Stories). Woooh it's seems pretty hard... I'm gonna try! thanks |