Custom Sounds - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Custom Sounds (/thread-20115.html) |
Custom Sounds - 39Games - 01-31-2013 I have made custom sounds for the brute, changed the directory in the .snt files to: custom_stories/Custom Story/sounds/enemy/brute/ and it doesnt work... it plays the original sounds, am i doing something wrong? also the name of my custom story has spaces in it incase that could be the problem RE: Custom Sounds - The chaser - 01-31-2013 You have to edit the .ent file of the brute in order to make it work: Open the model editor. Then, open the brute entity. Go to the UserDefinedVariables and Animations: There are a lot of sounds there. Change the names for your own sounds. RE: Custom Sounds - 39Games - 01-31-2013 Well I have already tried that but I edited the .ent file in notepad++ RE: Custom Sounds - FlawlessHappiness - 01-31-2013 You should probably try to use the model editor. RE: Custom Sounds - Your Computer - 01-31-2013 Note: Custom story files are considered secondary to the original files. The game will always pick the original file where the custom story file has the same file name. RE: Custom Sounds - 39Games - 02-01-2013 yeah i did that, and it thinks that I didn't edit it at all... I play the sounds from the custom story folder and it plays original |