[LVL EDITOR/SCRIPT HELP] Particle Systems - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [LVL EDITOR/SCRIPT HELP] Particle Systems (/thread-20269.html) |
[LVL EDITOR/SCRIPT HELP] Particle Systems - No Author - 02-10-2013 Hey guys ! I was just wondering, is it possible to make a particle system disappear or gone (Un-active) ? Ex : The light dust or the area fog or water streams. The loop particle system I'm talking about. Does it have to do in the level editor or in the script ? Oh yeah, can you guys make it a simple one if it's possible ? English isn't my first language. So I hope you'll understand. RE: [LVL EDITOR/SCRIPT HELP] Particle Systems - The chaser - 02-10-2013 In the script. Just: DestroyParticleSystem("Nameofparticle"); RE: [LVL EDITOR/SCRIPT HELP] Particle Systems - No Author - 02-10-2013 Can I make the particle system active again ? RE: [LVL EDITOR/SCRIPT HELP] Particle Systems - The chaser - 02-10-2013 You'll need to create the particle system again. CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS); Creates a particle system on an entity. asPSName - internal name asPSFile - the particle system to use + extension .ps asEntity - the entity to create the particle system at abSavePS - determines whether a particle system should “remember” its shown/hidden state, so that this state can be restored when the player revisits the level |