Permanent Enemy & Custom Enemy Adding - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Permanent Enemy & Custom Enemy Adding (/thread-20306.html) |
Permanent Enemy & Custom Enemy Adding - Gilligan's Hell - 02-13-2013 In my Custom story, I'm planning on using custom enemies and on some occasions later in the game, they don't de-spawn, basically they're Permanent patrols. I Need help RE: Permanent Enemy & Custom Enemy Adding - PutraenusAlivius - 02-13-2013 So he patrols in a path node and never stop? And other than that, no despawn? Is that what you mean? RE: Permanent Enemy & Custom Enemy Adding - Gilligan's Hell - 02-13-2013 (02-13-2013, 10:58 AM)JustAnotherPlayer Wrote: So he patrols in a path node and never stop? And other than that, no despawn? Is that what you mean?Exactly RE: Permanent Enemy & Custom Enemy Adding - No Author - 02-13-2013 That's pretty simple. First you need to do is make a circle patrol node. And then you create and a script area where he goes through that area. After that you script the "script area" bý using the same script(the script of your monster patrol area). RE: Permanent Enemy & Custom Enemy Adding - PutraenusAlivius - 02-13-2013 (02-13-2013, 11:04 AM)Paint the man cut the lines Wrote:For the pathnode looping thing, go the link below.(02-13-2013, 10:58 AM)JustAnotherPlayer Wrote: So he patrols in a path node and never stop? And other than that, no despawn? Is that what you mean?Exactly http://wiki.frictionalgames.com/hpl2/tutorials/script/monsterpathnodes Especially, in the "Loop" category. For the no despawn thing, you edit that in the Model Editor in the .ent file. RE: Permanent Enemy & Custom Enemy Adding - No Author - 02-13-2013 (02-13-2013, 11:15 AM)JustAnotherPlayer Wrote:(02-13-2013, 11:04 AM)Paint the man cut the lines Wrote:For the pathnode looping thing, go the link below.(02-13-2013, 10:58 AM)JustAnotherPlayer Wrote: So he patrols in a path node and never stop? And other than that, no despawn? Is that what you mean?Exactly Or you can do that if you think my opinion is too hard. |