Using the PlayerInteractCallBack func - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Using the PlayerInteractCallBack func (/thread-20356.html) |
Using the PlayerInteractCallBack func - Rickvs - 02-16-2013 Hello guys, my name is Rick and I'm a complete noob when it comes to scripting, therefore help would be highly appreciated. Situation I have in mind: The player walks to a (locked) door, interacts with it, and suddenly a hallucinated monster appears behind him. What I've got so far: The player can interact with the door, the locked sound plays and obviously the door doesn't open, but nothing else happens... Problem: In the level editor, I clicked on the door and set the PlayerInteractCallBack tag to MonsterAppears. In (mapname).hps I have this, copied from the wiki: void MonsterAppears(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_brute_1", true); } And of course the enter, leave, and startup fuctions. This doesn't work. You might me thinking I'm seriously stupid if you see the problem, but I honestly can't find it. Do I need to add more code? RE: Using the PlayerInteractCallBack func - NaxEla - 02-16-2013 Change: PHP Code: void MonsterAppears(string &in asParent, string &in asChild, int alState) To: PHP Code: void MonsterAppears(string &in asEntity) RE: Using the PlayerInteractCallBack func - Rickvs - 02-16-2013 (02-16-2013, 06:55 PM)NaxEla Wrote: Change:THANK YOU! Ooh, I can't believe it was that small... You made my day! |