[SCRIPT] Changing enemy parametres - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Changing enemy parametres (/thread-20377.html) |
Changing enemy parametres - serbusfish - 02-18-2013 I was wondering how I can stop the default enemy music from playing when one is activated + how can I change the speed the enemy walks? RE: Changing enemy parametres - FlawlessHappiness - 02-18-2013 Open the enemy in the model editor. What you want to find is called: "User defined variables". Remeber to make a copy of the enemy before messing with it. RE: Changing enemy parametres - serbusfish - 02-23-2013 I dont see anything like that in the level editor? When I click the enemy all I see are option to disable triggers and whether or not the enemy is an hallucination? Btw all I want to do now is stop the default music playing when the enemy appears if possible? I played a mod recently that had an enemy wandering round in a maze and at first there was no music, then some really tense music built up and it made it super scary not knowing if the enemy was still there or not. RE: Changing enemy parametres - Juby - 02-23-2013 You gotta use the model editor to edit the monster. What you want will be in the UDV (User-defined Variables) you'll see it once you get there, don't get too carried away with all the options! RE: Changing enemy parametres - FlawlessHappiness - 02-23-2013 Sorry... I mistakenly wrote Level Editor RE: Changing enemy parametres - serbusfish - 02-24-2013 Ah right, model editor Cheers i'll have a look. RE: Changing enemy parametres - serbusfish - 02-24-2013 Ok I dont understand, ive saved a copy of the enemy in my custom story folder and have changed the parameters but im not sure how to load the custom enemy into the level editor? |