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how can i change what the map is like when he dies? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: how can i change what the map is like when he dies? (/thread-20450.html) |
how can i change what the map is like when he dies? - tonitoni1998 - 02-22-2013 i want the player to respawn at a point of the map, and the map is supposed to look the same as before. and everything happens again etc. do i need "CreateDataCache" for this? i already have an idea of it, but im not sure though. RE: how can i change what the map is like when he dies? - OriginalUsername - 02-22-2013 (02-22-2013, 06:09 PM)tonitoni1998 Wrote: i want the player to respawn at a point of the map, and the map is supposed to look the same as before. and everything happens again etc. do i need "CreateDataCache" for this? i already have an idea of it, but im not sure though. You could try this stuff out before you post a thread.. I would make a copy of the map and load him in there, it's maybe not the best way but it works. RE: how can i change what the map is like when he dies? - Statyk - 02-22-2013 You need to create a checkpoint before the place the player will die at and in that checkpoint function, there is a callback feature (labelled "DEATHMAP" in my example). Give it a function to load the new map. When the player dies, it will call that checkpoint and will load the new map. Example: Code: void OnStart() Use Ctrl+F to find the functions here so you can get a better understanding of the strings and whatnot: http://wiki.frictionalgames.com/hpl2/amnesia/script_functions RE: how can i change what the map is like when he dies? - tonitoni1998 - 02-23-2013 (02-22-2013, 08:15 PM)Statyk Wrote: You need to create a checkpoint before the place the player will die at and in that checkpoint function, there is a callback feature (labelled "DEATHMAP" in my example). Give it a function to load the new map. When the player dies, it will call that checkpoint and will load the new map. thanks that was what i am looking for ![]() |