How d i add animations to pathnodes? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How d i add animations to pathnodes? (/thread-20470.html) |
How d i add animations to pathnodes? - tonitoni1998 - 02-23-2013 i just doesnt work for some reason Code: void StopLook1(string &in timer_name) RE: How d i add animations to pathnodes? - NaxEla - 02-23-2013 If you open the suitor in the model editor, you can look at its animations. Just click Settings > Animations. The one called Flinch uses flinch.dae_anim, so your line would look like this: Code: AddEnemyPatrolNode("suitor_1", "PathNodeArea_1", 5, "Flinch"); |