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How to make a 'friendly' monster in Amnesia? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How to make a 'friendly' monster in Amnesia? (/thread-20477.html) |
How to make a 'friendly' monster in Amnesia? - Arklancer - 02-24-2013 I've been wondering if there's a way to make a monster where it doesn't attack you nor do you lose any sanity looking at it. I know disabling the triggers and going into the user variables will make it not attack you but is there a way to look at it without losing sanity? RE: How to make a 'friendly' monster in Amnesia? - Arklancer - 02-24-2013 (02-24-2013, 04:16 PM)Robosprog Wrote: Only in a full/isolated full conversion. And that would require editing game.cfg and stuff. What specifically is a full/isolated full conversion? RE: How to make a 'friendly' monster in Amnesia? - OriginalUsername - 02-24-2013 There is a script though: SetEnemyDisableTriggers(string& asName, bool abX); That way it won't attack you, but you'll still lose sanity. The only way to do that is editing it in the model editor. I don't know how, you should just look up a tutorial or something RE: How to make a 'friendly' monster in Amnesia? - Arklancer - 02-24-2013 (02-24-2013, 07:15 PM)Smoke Wrote: There is a script though: SetEnemyDisableTriggers(string& asName, bool abX); I checked in the model editor and i haven't seen anything dealing with disabling sanity. RE: How to make a 'friendly' monster in Amnesia? - Knusper. - 02-24-2013 here I had the same question: http://www.frictionalgames.com/forum/thread-20463.html example: void latern(string &in asName, int alCount) { RemoveItem("lantern_1"); SetEntityActive("servant_grunt_1", true); SetEnemyDisableTriggers("servant_grunt_1", true); //monster off AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "Idle"); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "Idle"); } you have to set path nodes for the monster!!! but thats only the way to make the enemy not to attac you... RE: How to make a 'friendly' monster in Amnesia? - Your Computer - 02-24-2013 (02-24-2013, 09:31 PM)Knusper. Wrote: here I had the same question: It's not the same question. Editing game.cfg is the only way to prevent sanity loss from monsters (but the screen effect will remain). RE: How to make a 'friendly' monster in Amnesia? - NaxEla - 02-24-2013 Also, keep in mind that what Your Computer said will affect ALL the enemies, not just one. RE: How to make a 'friendly' monster in Amnesia? - Arklancer - 02-24-2013 (02-24-2013, 09:36 PM)NaxEla Wrote: Also, keep in mind that what Your Computer said will affect ALL the enemies, not just one. Where precisely in the cfg file do I need to go to get rid of sanity when looking at a monster? |