cs not working on other computer - darksky - 02-25-2013
hi
i have finished my cs. and it is working fine on my computer.
now as a last test I installed amnesia + justine patch on an other computer.
but there a script is not working the same as on my computer
Code:
void boxblow(string &in asParent, string &in asChild, int alState){
if (asChild == "script_box2"){
SetEntityActive("wood_box02_2",true);
AddPropImpulse("wood_box02_2", 0, -30, -30, "world");
SetPlayerActive(false);
AddPlayerBodyForce(0, 0, -45000, false);
GivePlayerDamage(95, "BloodSplat", true, false);
FadePlayerRollTo(-90, 70, 70);
FadeOut(5);
AddTimer("timer1",7,"changemap");
}
}
void changemap(string &in asTimer){
ChangePlayerStateToNormal();
SetPlayerHealth(100);
ChangeMap("Main1.map", "PlayerStartArea_1", "", "");
}
on my computer, the camera position is back to normal after map change.
on other computer , it's still -90°
other big problem: map changes through doors are not working.
on my computer I installed amnesia on drive E:, on other computer on drive C:
additional info: I changed the folder name of my story from "Die Fabrik" to "Ein toller Abend" on my computer before copying the cs.
i don't know why, but on other computer amnesia looks for the corresponding map .hps file in a corrupted file path which causes a game crash. the script itself is working fine on my computer.
http://i.imagebanana.com/img/rb96gj5k/error.jpg
(the door properties are correct though
Code:
<Entity Active="true" FileIndex="5" Group="0" ID="170" Name="prisondoor_4" Rotation="0 4.71239 0" Scale="1 1.25 1" Tag="" WorldPos="13 1 17">
<UserVariables>
<Var Name="CastShadows" Value="true" />
<Var Name="StaticPhysics" Value="false" />
<Var Name="IsAffectedByDecal" Value="false" />
<Var Name="CallbackFunc" Value="" />
<Var Name="ConnectedProps" Value="" />
<Var Name="ConnectionStateChangeCallback" Value="" />
<Var Name="FullGameSave" Value="false" />
<Var Name="PlayerLookAtCallback" Value="" />
<Var Name="PlayerLookAtCallbackAutoRemove" Value="false" />
<Var Name="PlayerInteractCallback" Value="" />
<Var Name="PlayerInteractCallbackAutoRemove" Value="false" />
<Var Name="TextEntry" Value="hub" />
<Var Name="StartPos" Value="StartArea_Main2" />
<Var Name="MapFile" Value="E:/Programme/Amnesia - The Dark Descent/redist/custom_stories/Ein toller Abend/maps/Hub.map" />
<Var Name="Locked" Value="true" />
<Var Name="LockedSound" Value="E:/Programme/Amnesia - The Dark Descent/redist/sounds/door/locked_door.snt" />
<Var Name="LockedTextCat" Value="" />
<Var Name="LockedTextEntry" Value="" />
<Var Name="ShowStats" Value="true" />
</UserVariables>
</Entity>
because of the crash i cannot tell if the other doors are working fine or have the same problem.
HELP.
RE: cs not working on other computer - OriginalUsername - 02-25-2013
Edit: is was being stupid, nevermind
RE: cs not working on other computer - FlawlessHappiness - 02-25-2013
The script you provided does not seem like the full script, since the full script has at least 112 lines.
Could you show us the full script?
RE: cs not working on other computer - darksky - 02-25-2013
the script in my post is not the script which causes the error.
just take a look at the error message. the file path is invalid.
the "wrong" script from the error message is:
Code:
void debug(const string text){
AddDebugMessage(text,false);
}
const int mustRounds = 3;
int rounds = 0;
bool right1 = false;
bool right2 = false;
void rightround(string &in asParent, string &in asChild, int alState){
if (asChild == "ScriptRight_1"){
debug("right 1 , right2 == "+right2); // line 112
if (!right2){
right1 = true;
}else{
rounds--;
right2 = false;
}
}
if (asChild == "ScriptRight_2"){
debug("right 2 , right1 == "+right1); // line 121
if (!right1){
right2 = true;
}else{
rounds++;
right1 = false;
}
}
debug(rounds+" / "+mustRounds);
if (rounds >0){
SetEntityActive("changeWall_1",true);
SetEntityActive("changeWall_2",false);
if(rounds >= mustRounds){
SetEntityActive("changeWall_3",false);
SetEntityActive("changeDoorframe_1",true);
SetEntityActive("changeDoorway_1",true);
}else{
SetEntityActive("changeWall_3",true);
SetEntityActive("changeDoorframe_1",false);
SetEntityActive("changeDoorway_1",false);
}
}else{
SetEntityActive("changeWall_1",false);
SetEntityActive("changeWall_2",true);
SetEntityActive("changeWall_3",true);
SetEntityActive("changeDoorframe_1",false);
SetEntityActive("changeDoorway_1",false);
}
}
but, the whole story with all its script files is working 100% on my pc. the problem is that it does not work on the other computer.
RE: cs not working on other computer - darksky - 02-25-2013
i tried to start every map using each as the startmap.
two maps script files are causing the crashs.
the one i already mentioned above
Spoiler below!
map file Hub.map
http://i.imagebanana.com/img/rb96gj5k/error.jpg
Code:
void debug(const string text){
AddDebugMessage(text,false);
}
const int mustRounds = 3;
int rounds = 0;
bool right1 = false;
bool right2 = false;
void rightround(string &in asParent, string &in asChild, int alState){
if (asChild == "ScriptRight_1"){
debug("right 1 , right2 == "+right2); // line 112
if (!right2){
right1 = true;
}else{
rounds--;
right2 = false;
}
}
if (asChild == "ScriptRight_2"){
debug("right 2 , right1 == "+right1); // line 121
if (!right1){
right2 = true;
}else{
rounds++;
right1 = false;
}
}
debug(rounds+" / "+mustRounds);
if (rounds >0){
SetEntityActive("changeWall_1",true);
SetEntityActive("changeWall_2",false);
if(rounds >= mustRounds){
SetEntityActive("changeWall_3",false);
SetEntityActive("changeDoorframe_1",true);
SetEntityActive("changeDoorway_1",true);
}else{
SetEntityActive("changeWall_3",true);
SetEntityActive("changeDoorframe_1",false);
SetEntityActive("changeDoorway_1",false);
}
}else{
SetEntityActive("changeWall_1",false);
SetEntityActive("changeWall_2",true);
SetEntityActive("changeWall_3",true);
SetEntityActive("changeDoorframe_1",false);
SetEntityActive("changeDoorway_1",false);
}
}
and this one
map file endboss.map
http://i.imagebanana.com/img/lnmqv41t/error2.jpg
the lines mentioned in this error message:
Code:
bool[] ready(2,false); // line 100
string[] loaded(2,""); // line 101
int hitcount = 0;
void setReady(string &in asParent, string &in asChild, int alState){
string s = StringSub(asChild, 10, 1);
debug("substring : "+s);
if (s=="0"){
ready[0] = true;
loaded[0] = asParent;
}else{
if (s=="1") {
ready[1] = true;
loaded[1] = asParent;
}
}
debug(asParent);
ChangePlayerStateToNormal();
SetEntityInteractionDisabled(asParent,true);
}
string lamp;
void fire(string &in asEntity){
string s = StringSub(asEntity, 7, 1);
debug("substring : "+s);
if (s == "0"){
AddPropImpulse(loaded[0], 8.4, 10, -10, "world");
loaded[0] = "";
}else{
if (s == "1"){
AddPropImpulse(loaded[1], -7.2, 10, -10, "world");
loaded[1] = "";
}
}
lamp = asEntity;
GiveItemFromFile("tinderbox", "tinderbox.ent");
AddTimer("t1",0.5,"off");
}
could it be that the script engine is broken in the other computer? or do i miss some required frameworks / etc ?