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FULL RELEASE: Amnesia - Trapped - Printable Version

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+---- Thread: FULL RELEASE: Amnesia - Trapped (/thread-20492.html)

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RE: FULL RELEASE: Amnesia - Trapped - No Author - 02-27-2013

I'll play this and give feedback when I have time.


RE: FULL RELEASE: Amnesia - Trapped - ExpectedIdentifier - 02-27-2013

(02-27-2013, 10:40 AM)Princess Luna Wrote: Currently stuck on the [SPOILER] puzzle with levers and stone guys, but so far, I'm LOVING this story!

Read the notes! That's all I will say :-)


RE: FULL RELEASE: Amnesia - Trapped - DnALANGE - 02-27-2013

BEAUTIFUL!
A small masterpiece!
BUT!!! yeah bthere is always a but..
The game bugged one me { i'm on debugmode for these kind of things }
AFTER i grabbed the key and pulled the 3 switches... i am stuck...? me\debugmode\or?
SO i did continue somehwere... dont know where cause.. just used 1 of the PLRSTARTAREAS..
but as far as i saw.. YOU are doing GREAT!
this was so cool!
there were a couple of glitches { walls\ceieling\some paper didnt fit a wall\those board things. }
Overall even WITH this bug Wink 8½\10
Gratulations!

(02-27-2013, 04:26 PM)dnalange Wrote: BEAUTIFUL!
A small masterpiece!
BUT!!! yeah bthere is always a but..
The game bugged one me { i'm on debugmode for these kind of things }
AFTER i grabbed the key and pulled the 3 switches... i am stuck...? me\debugmode\or?
SO i did continue somehwere... dont know where cause.. just used 1 of the PLRSTARTAREAS..
but as far as i saw.. YOU are doing GREAT!
this was so cool!
there were a couple of glitches { walls\ceieling\some paper didnt fit a wall\those board things. }
Overall even WITH this bug Wink 8½\10
Gratulations!

-No lantern i see in the comment..
Then next time DON'T put oil_barrel in the map { gives the player additional oil to the players lantern"IF there is a lantern available"
+
Add this script in the OnStart
SetPlayerLampOil(0);
Looks more profession to me.


RE: FULL RELEASE: Amnesia - Trapped - ExpectedIdentifier - 02-27-2013

(02-27-2013, 04:26 PM)dnalange Wrote: BEAUTIFUL!
A small masterpiece!
BUT!!! yeah bthere is always a but..
The game bugged one me { i'm on debugmode for these kind of things }
AFTER i grabbed the key and pulled the 3 switches... i am stuck...? me\debugmode\or?
SO i did continue somehwere... dont know where cause.. just used 1 of the PLRSTARTAREAS..
but as far as i saw.. YOU are doing GREAT!
this was so cool!
there were a couple of glitches { walls\ceieling\some paper didnt fit a wall\those board things. }
Overall even WITH this bug Wink 8½\10
Gratulations!

(02-27-2013, 04:26 PM)dnalange Wrote: BEAUTIFUL!
A small masterpiece!
BUT!!! yeah bthere is always a but..
The game bugged one me { i'm on debugmode for these kind of things }
AFTER i grabbed the key and pulled the 3 switches... i am stuck...? me\debugmode\or?
SO i did continue somehwere... dont know where cause.. just used 1 of the PLRSTARTAREAS..
but as far as i saw.. YOU are doing GREAT!
this was so cool!
there were a couple of glitches { walls\ceieling\some paper didnt fit a wall\those board things. }
Overall even WITH this bug Wink 8½\10
Gratulations!

-No lantern i see in the comment..
Then next time DON'T put oil_barrel in the map { gives the player additional oil to the players lantern"IF there is a lantern available"
+
Add this script in the OnStart
SetPlayerLampOil(0);
Looks more profession to me.

There are 4 switches, you just missed one, not a bug haha. Maybe check the scripting if you think there's a bug next time. Yeah the lantern I know about that, however it's not exactly game breaking, but I already added that in the second part. The oil barrel was supposed to be non-interactable, forgot to check that. But thanks for the feedback! Anything else?


RE: FULL RELEASE: Amnesia - Trapped - DnALANGE - 02-27-2013

(02-27-2013, 04:50 PM)sonataarctica Wrote:
(02-27-2013, 04:26 PM)dnalange Wrote: BEAUTIFUL!
A small masterpiece!
BUT!!! yeah bthere is always a but..
The game bugged one me { i'm on debugmode for these kind of things }
AFTER i grabbed the key and pulled the 3 switches... i am stuck...? me\debugmode\or?
SO i did continue somehwere... dont know where cause.. just used 1 of the PLRSTARTAREAS..
but as far as i saw.. YOU are doing GREAT!
this was so cool!
there were a couple of glitches { walls\ceieling\some paper didnt fit a wall\those board things. }
Overall even WITH this bug Wink 8½\10
Gratulations!

(02-27-2013, 04:26 PM)dnalange Wrote: BEAUTIFUL!
A small masterpiece!
BUT!!! yeah bthere is always a but..
The game bugged one me { i'm on debugmode for these kind of things }
AFTER i grabbed the key and pulled the 3 switches... i am stuck...? me\debugmode\or?
SO i did continue somehwere... dont know where cause.. just used 1 of the PLRSTARTAREAS..
but as far as i saw.. YOU are doing GREAT!
this was so cool!
there were a couple of glitches { walls\ceieling\some paper didnt fit a wall\those board things. }
Overall even WITH this bug Wink 8½\10
Gratulations!

-No lantern i see in the comment..
Then next time DON'T put oil_barrel in the map { gives the player additional oil to the players lantern"IF there is a lantern available"
+
Add this script in the OnStart
SetPlayerLampOil(0);
Looks more profession to me.

There are 4 switches, you just missed one, not a bug haha. Maybe check the scripting if you think there's a bug next time. Yeah the lantern I know about that, however it's not exactly game breaking, but I already added that in the second part. The oil barrel was supposed to be non-interactable, forgot to check that. But thanks for the feedback! Anything else?

-
Alright.. could't find it in 5 min Tongue then mostly it could possibly be a bug Tongue

i will Definatly play this one again and try to find the 4th switch.
Awesome job there, you earned that reputation!
Keep ut the good worj and IF you ever need some help , be free to ask.
"was't GAMEBREAKING no.. just pointed out some Goods\bads for you as feedback.
*** For that barrel to be 100% sure non-interactable.. just easely make a blockbox around it! Easy and effective!


RE: FULL RELEASE: Amnesia - Trapped - ExpectedIdentifier - 02-27-2013

(02-27-2013, 06:25 PM)dnalange Wrote:
(02-27-2013, 04:50 PM)sonataarctica Wrote:
(02-27-2013, 04:26 PM)dnalange Wrote: BEAUTIFUL!
A small masterpiece!
BUT!!! yeah bthere is always a but..
The game bugged one me { i'm on debugmode for these kind of things }
AFTER i grabbed the key and pulled the 3 switches... i am stuck...? me\debugmode\or?
SO i did continue somehwere... dont know where cause.. just used 1 of the PLRSTARTAREAS..
but as far as i saw.. YOU are doing GREAT!
this was so cool!
there were a couple of glitches { walls\ceieling\some paper didnt fit a wall\those board things. }
Overall even WITH this bug Wink 8½\10
Gratulations!

(02-27-2013, 04:26 PM)dnalange Wrote: BEAUTIFUL!
A small masterpiece!
BUT!!! yeah bthere is always a but..
The game bugged one me { i'm on debugmode for these kind of things }
AFTER i grabbed the key and pulled the 3 switches... i am stuck...? me\debugmode\or?
SO i did continue somehwere... dont know where cause.. just used 1 of the PLRSTARTAREAS..
but as far as i saw.. YOU are doing GREAT!
this was so cool!
there were a couple of glitches { walls\ceieling\some paper didnt fit a wall\those board things. }
Overall even WITH this bug Wink 8½\10
Gratulations!

-No lantern i see in the comment..
Then next time DON'T put oil_barrel in the map { gives the player additional oil to the players lantern"IF there is a lantern available"
+
Add this script in the OnStart
SetPlayerLampOil(0);
Looks more profession to me.

There are 4 switches, you just missed one, not a bug haha. Maybe check the scripting if you think there's a bug next time. Yeah the lantern I know about that, however it's not exactly game breaking, but I already added that in the second part. The oil barrel was supposed to be non-interactable, forgot to check that. But thanks for the feedback! Anything else?

-
Alright.. could't find it in 5 min Tongue then mostly it could possibly be a bug Tongue

i will Definatly play this one again and try to find the 4th switch.
Awesome job there, you earned that reputation!
Keep ut the good worj and IF you ever need some help , be free to ask.
"was't GAMEBREAKING no.. just pointed out some Goods\bads for you as feedback.
*** For that barrel to be 100% sure non-interactable.. just easely make a blockbox around it! Easy and effective!

That's a good idea! Thanks. I just wouldn't want it to block the players path. I have a question, but I will send it to you as a private message as this post is really just for showing the mod.


RE: FULL RELEASE: Amnesia - Trapped - ExpectedIdentifier - 02-27-2013

If anyone else has played this please tell me what you think of it and give me some feedback! Smile Thanks


RE: FULL RELEASE: Amnesia - Trapped - CorinthianMerchant - 03-02-2013

Here's my review!
Spoiler below!

The Good
+A vast majority of the scripted events, mapping, lighting and music use was amazing!!!
+ Great atmosphere.
The Bad
-The amazing atmosphere was ruined halfway through by the jumpscares.
-You used copyrighted content, I suggest that you remove it in a patch.




RE: FULL RELEASE: Amnesia - Trapped - ExpectedIdentifier - 03-03-2013

(03-02-2013, 05:36 PM)CorinthianMerchant Wrote: Here's my review!
Spoiler below!

The Good
+A vast majority of the scripted events, mapping, lighting and music use was amazing!!!
+ Great atmosphere.
The Bad
-The amazing atmosphere was ruined halfway through by the jumpscares.
-You used copyrighted content, I suggest that you remove it in a patch.


I've already updated it and removed said copyrighted content - did not know where this model was from until someone pointed it out to me but thanks for telling me anyway. As for the jumpscares you're right to be honest however I don't find the Amnesia monsters scary whatsoever anymore hence trying to scare via other methods. How did you find the very last part though? Most definitely not a jump scare! Smile thanks for the feedback!


RE: FULL RELEASE: Amnesia - Trapped - WalkthroughGaming - 03-06-2013

First part of this custom story :




Great custom story so far, lot of scares and creepy atmosphere Smile