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Activate/deactivate lights - Printable Version

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Activate/deactivate lights - Magzard - 02-25-2013

Hello!

Can anyone tell me witch script command do i use to acticate/deactivate lights(Box,point,spot)?

Thanks


RE: Activate/deactivate lights - Adny - 02-25-2013

The function you're looking for:

SetLightVisible(string& asLightName, bool abVisible);

asLightName = name of the light
abVisible = whether or not its visible (true/false)

Example:


void function
{
SetLightVisible("spotlight_1", false);
}



Hope that helped


RE: Activate/deactivate lights - Magzard - 02-26-2013

(02-25-2013, 11:39 PM)Adny Wrote: The function you're looking for:

SetLightVisible(string& asLightName, bool abVisible);

asLightName = name of the light
abVisible = whether or not its visible (true/false)

Example:


void function
{
SetLightVisible("spotlight_1", false);
}



Hope that helped

Thanks mate, i searched this one for hours without any outcome. Smile


RE: Activate/deactivate lights - tonitoni1998 - 02-26-2013

for all scripts: http://wiki.frictionalgames.com/hpl2/amnesia/script_functions

use ctrl+f or F3 to browse the whole page.