SetSwingDoorDisableAutoClose does not work - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: SetSwingDoorDisableAutoClose does not work (/thread-20598.html) |
SetSwingDoorDisableAutoClose does not work - darksky - 03-03-2013 hi i need to open a door dynamicaly using propforce the thing is, SetSwingDoorDisableAutoClose does not work. Code: [...] i see the door going berserk because the high force, but it does not stay open. when i try open the door a bit manualy the door auto-closes, too. i am using the standard mansion door RE: SetSwingDoorDisableAutoClose does not work - PutraenusAlivius - 03-03-2013 FULL SCRIPT, PLEASE! RE: SetSwingDoorDisableAutoClose does not work - darksky - 03-03-2013 no need for full script. this is the relevant part. the rest is working properly and has no other function effecting the door RE: SetSwingDoorDisableAutoClose does not work - PutraenusAlivius - 03-03-2013 Try changing the true in the SetSwingDoorDisableAutoClose to false. RE: SetSwingDoorDisableAutoClose does not work - darksky - 03-03-2013 well, i have tried it before but since false means disableautoclose = false , it didn't work RE: SetSwingDoorDisableAutoClose does not work - FlawlessHappiness - 03-03-2013 Instead of doing that, then set the door's "Open Amount" to 0.1 or 0.2 RE: SetSwingDoorDisableAutoClose does not work - Your Computer - 03-03-2013 Disabling auto-close does not place the door in an opened state. You need SetSwingDoorClosed for that. RE: SetSwingDoorDisableAutoClose does not work - darksky - 03-03-2013 ok, i think i forgot to mention that the door is initially locked. i tried the open amount, but it seems to me that the open amount is applied after map load, not after the door is unlocked. so it did not work. then i tried it with using doorClosed = false Code: void abc(string &in asParent,string &in asChild, int alState){ but this did not work either, no matter the order of the 3 calls. is still something wrong? if not, and it's not working for an unknown reason, i think i will just set an other door active, not locked, open amount 0.15 , and apply force on that door >_> |