Spawn Monster upon entering Area - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Spawn Monster upon entering Area (/thread-20626.html) |
Spawn Monster upon entering Area - Hailfiretank - 03-05-2013 Me again... Basically, I want to spawn a monster when the player enters a certain area. eg. Upon entering area Monster_Spawn, I want a brute (named 'Brute') to spawn. What is the script to do this? Thanks! RE: Spawn Monster upon entering Area - PutraenusAlivius - 03-05-2013 PHP Code: void OnStart() RE: Spawn Monster upon entering Area - Nice - 03-05-2013 void AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates); ^ when player enters area SetEntityActive(string& asName, bool abActive); ^ to spawn the monster.. for example SetEntityActive("Brute", true); RE: Spawn Monster upon entering Area - PutraenusAlivius - 03-05-2013 (03-05-2013, 02:29 PM)DogFood Wrote: void AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates); Ninja'd you, DogFood. I was here first. RE: Spawn Monster upon entering Area - Hailfiretank - 03-05-2013 Thanks so much guys! Edit: What's the script for despawning a monster? RE: Spawn Monster upon entering Area - darksky - 03-05-2013 serious question? SetEntityActive("Brute", false); http://wiki.frictionalgames.com/hpl2/amnesia/script_functions |