Keep enemies after death? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Keep enemies after death? (/thread-20653.html) |
Keep enemies after death? - 39Games - 03-07-2013 What would be the code to make an enemy spawn after player death? It was in amnesia campaign but I do not remember what levels it was used in Cheers RE: Keep enemies after death? - No Author - 03-07-2013 Use this : void CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry); Sets a checkpoint at which the player will respawn in case he dies. Callback syntax: void MyFunc(string &in asName, int alCount) Count is 0 on the first checkpoint load! asName - the internal name asStartPos - the name of the StartPos in the editor asCallback - the function to call when the player dies/respawns asDeathHintCat - the category of the death hint message to be used in the .lang file asDeathHintEntry - the entry in the .lang file RE: Keep enemies after death? - 39Games - 03-07-2013 (03-07-2013, 02:37 PM)No Author Wrote: Use this :Thanks, but I need a little more info, does the first code go in OnStart? do i need that setplayercallback code? where does what go? Cheers. RE: Keep enemies after death? - PutraenusAlivius - 03-07-2013 (03-07-2013, 02:53 PM)39Gamer Wrote:Here is a code that i found in the dark depths of the development support section.(03-07-2013, 02:37 PM)No Author Wrote: Use this :Thanks, but I need a little more info, does the first code go in OnStart? do i need that setplayercallback code? where does what go? PHP Code: void OnStart() |