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Unlocking a level door with a key error? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Unlocking a level door with a key error? (/thread-20660.html) |
Unlocking a level door with a key error? - Hailfiretank - 03-07-2013 Me again... My problem now is that I want to unlock a level door with a key (not to remove the key from inventory though). When I use the key on the door, it makes the unlocking sound, but does not unlock the door :/ I've been through all the scripting tutorials, and its not a problem connecting the two maps, as it works when the door is unlocked. Here is my script for the map: void OnStart() { SetEntityConnectionStateChangeCallback("secret_lever", "func_shelf"); AddEntityCollideCallback("Player", "door_slam", "slam", true, 1); AddEntityCollideCallback("Player", "brute_spawn", "MonsterFunction1", true, 1); AddEntityCollideCallback("brute_1", "brute_spawn", "NewPath", true, 1); SetEntityCallbackFunc("key_kirk", "OnPickup"); AddUseItemCallback("", "key_kirk", "colonade", "Unlock", true); } void func_shelf(string &in asEntity, int alState) { if (alState == 1) { SetMoveObjectState("secret_door",1.0f); PlaySoundAtEntity("", "quest_completed.snt", "shelf_move_1", 0, false); return; } } void slam(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("castle_5", true, true); SetSwingDoorLocked("castle_5", true, true); PlaySoundAtEntity("", "react_pant.snt", "castle_5", 0, false); PlaySoundAtEntity("", "00_laugh.snt", "castle_5", 0, false); } void OnPickup(string &in asEntity, string &in type) { PlayMusic("10_puzzle01.ogg", false, 1, 0.1, 10, false); } void MonsterFunction1(string &in asParent, string &in asChild, int alState) { SetEntityActive("brute_1", true); AddEnemyPatrolNode("brute_1", "PathNodeArea_1", 0.01, ""); AddEnemyPatrolNode("brute_1", "PathNodeArea_2", 0.01, ""); AddEnemyPatrolNode("brute_1", "PathNodeArea_3", 0.01, ""); AddEnemyPatrolNode("brute_1", "PathNodeArea_4", 4, ""); } void NewPath(string &in asParent, string &in asChild, int alState) { AddEnemyPatrolNode("brute_1", "PathNodeArea_5", 0.01, ""); AddEnemyPatrolNode("brute_1", "PathNodeArea_6", 0.01, ""); AddEnemyPatrolNode("brute_1", "PathNodeArea_7", 0.01, ""); AddEnemyPatrolNode("brute_1", "PathNodeArea_8", 4, ""); AddEnemyPatrolNode("brute_1", "PathNodeArea_9", 0.01, ""); AddEnemyPatrolNode("brute_1", "PathNodeArea_10", 0.01, ""); AddEnemyPatrolNode("brute_1", "PathNodeArea_11", 0.01, ""); } void Unlock(string &in asItem, string &in asEntity) { SetSwingDoorLocked("colonade", false, true); PlaySoundAtEntity("", "unlock_door.snt", "colonade", 0.0f, false); } void OnEnter() { PlayMusic("02_amb_strange", true, 1, 5, 0, true); } The level door is named 'colonade', and the key is names 'key_kirk'. Any help would be a appreciated. Sorry for all these different threads I keep making :/ RE: Unlocking a level door with a key error? - ExpectedIdentifier - 03-07-2013 Give me a minute RE: Unlocking a level door with a key error? - No Author - 03-07-2013 Use "SetLevelDoorLocked". "SetSwingDoorLocked" is for regular door only, not for level doors. RE: Unlocking a level door with a key error? - ExpectedIdentifier - 03-07-2013 PHP Code: SetLevelDoorLocked("colonade", false); Use that instead of PHP Code: SetSwingDoorLocked("colonade", false, true); Dang, too slow ![]() Should of refreshed the page first. Haha. RE: Unlocking a level door with a key error? - No Author - 03-08-2013 (03-07-2013, 11:55 PM)sonataarctica Wrote: Lol. RE: Unlocking a level door with a key error? - Hailfiretank - 03-08-2013 Thanks guys! ![]() |