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+---- Thread: IFC lantern help? (/thread-20806.html)
I'm having quite some trouble with the Isolated Full Conversions.
THIS IS A DIFFERENT ISSUE THAN MY PREVIOUS THREAD, KEEP IT IN MIND<
So:
Where is the lantern located? I mean, where does the game get the location of the lantern?
How can I change the sanity events? Like, not having night vision but losing sanity, etc.
Any help will be VERY appreciated. I urge this forum to help me (or you will play my secret project later)
The lantern is located in the models folder. Make a copy of the models folder, and put it in your IFC folder. Then in your resources.cfg, make sure it uses the models folder from your IFC, and not from Amnesia.
Now you can change the lantern as you wish, and your full conversion will use the your custom lantern.
If you want to take away the night vision, open the game.cfg and find where the line that says AmbientLightRadius = "6.5" under Player_Darkness. Then change it to AmbientLightRadius = "0".
(03-17-2013, 09:29 PM)NaxEla Wrote: The lantern is located in the models folder. Make a copy of the models folder, and put it in your IFC folder. Then in your resources.cfg, make sure it uses the models folder from your IFC, and not from Amnesia.
Now you can change the lantern as you wish, and your full conversion will use the your custom lantern.
If you want to take away the night vision, open the game.cfg and find where the line that says AmbientLightRadius = "6.5" under Player_Darkness. Then change it to AmbientLightRadius = "0".
SEMI-OFF-TOPIC:
Im curious, does this mean we replace any kind of content from amnesia, if we make a simular folder and makes it load from the IFC folder instead? or is there something I have forgotten to think about?.
(03-17-2013, 10:20 PM)martinnord Wrote: SEMI-OFF-TOPIC:
Im curious, does this mean we replace any kind of content from amnesia, if we make a simular folder and makes it load from the IFC folder instead? or is there something I have forgotten to think about?.
There are indeed certain other things you can change and replace, but not everything. I wish I could give you a less cryptic answer but I have no idea how your supposed to work out what you can/can't change (other then laborious trial & error testing), I only know from working with Acies on Spacies that there are things other than the lantern that you can change.
For your information, the lantern doesn't have any model or animation: Just like Slender.
How could I achieve this? When I open the folder where the entity is (in the level editor) it crashes.
LevelEditor.log:
Spoiler below!
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100819012504
Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1250 x 875 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce 210/PCIe/SSE2
Version: 3.3.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 3.30 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
2. Generic Software on Bluetooth Audio Renderer (Bluetooth Stereo Audio)
3. Generic Software on Bluetooth Audio Renderer (LG GS290 (Stereo Audio))
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 2 Buffers x 524288 bytes each
--------------------------------------------------------
Game Running
--------------------------------------------------------
/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////
// Loading file P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/SnowyDeath/maps/Ice_plane.map
/////////////////////////////////////////////////////////////////
ERROR: Couldn't create material 'P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/SnowyDeath/entities/gameplay/car/car_wheels.mat'
Failed parsing of XML document P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/entities/snowydeath/item/flashlight/flashlight.ent in line 1, column 1
ERROR: Could not parse/load XML from P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/entities/snowydeath/item/flashlight/flashlight.ent
I make it this way because then you will feel more immersed, who puts his hand in his face with a flashlight?
(03-18-2013, 05:41 PM)The chaser Wrote: For your information, the lantern doesn't have any model or animation: Just like Slender.
How could I achieve this? When I open the folder where the entity is (in the level editor) it crashes.
LevelEditor.log:
Spoiler below!
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100819012504
Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1250 x 875 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce 210/PCIe/SSE2
Version: 3.3.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 3.30 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
2. Generic Software on Bluetooth Audio Renderer (Bluetooth Stereo Audio)
3. Generic Software on Bluetooth Audio Renderer (LG GS290 (Stereo Audio))
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 2 Buffers x 524288 bytes each
--------------------------------------------------------
Game Running
--------------------------------------------------------
/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////
// Loading file P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/SnowyDeath/maps/Ice_plane.map
/////////////////////////////////////////////////////////////////
ERROR: Couldn't create material 'P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/SnowyDeath/entities/gameplay/car/car_wheels.mat'
Failed parsing of XML document P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/entities/snowydeath/item/flashlight/flashlight.ent in line 1, column 1
ERROR: Could not parse/load XML from P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/entities/snowydeath/item/flashlight/flashlight.ent
I make it this way because then you will feel more immersed, who puts his hand in his face with a flashlight?
(03-18-2013, 05:41 PM)The chaser Wrote: For your information, the lantern doesn't have any model or animation: Just like Slender.
How could I achieve this? When I open the folder where the entity is (in the level editor) it crashes.
LevelEditor.log:
Spoiler below!
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100819012504
Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1250 x 875 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce 210/PCIe/SSE2
Version: 3.3.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 3.30 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
2. Generic Software on Bluetooth Audio Renderer (Bluetooth Stereo Audio)
3. Generic Software on Bluetooth Audio Renderer (LG GS290 (Stereo Audio))
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 2 Buffers x 524288 bytes each
--------------------------------------------------------
Game Running
--------------------------------------------------------
/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////
// Loading file P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/SnowyDeath/maps/Ice_plane.map
/////////////////////////////////////////////////////////////////
ERROR: Couldn't create material 'P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/SnowyDeath/entities/gameplay/car/car_wheels.mat'
Failed parsing of XML document P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/entities/snowydeath/item/flashlight/flashlight.ent in line 1, column 1
ERROR: Could not parse/load XML from P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/entities/snowydeath/item/flashlight/flashlight.ent
I make it this way because then you will feel more immersed, who puts his hand in his face with a flashlight?
Just make the model to be invisible.
My god... how could I miss that.
Ofc, then I make the hands invisile too, and...
(03-18-2013, 05:41 PM)The chaser Wrote: For your information, the lantern doesn't have any model or animation: Just like Slender.
How could I achieve this? When I open the folder where the entity is (in the level editor) it crashes.
LevelEditor.log:
Spoiler below!
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100819012504
Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1250 x 875 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce 210/PCIe/SSE2
Version: 3.3.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 3.30 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
2. Generic Software on Bluetooth Audio Renderer (Bluetooth Stereo Audio)
3. Generic Software on Bluetooth Audio Renderer (LG GS290 (Stereo Audio))
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 2 Buffers x 524288 bytes each
--------------------------------------------------------
Game Running
--------------------------------------------------------
/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////
// Loading file P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/SnowyDeath/maps/Ice_plane.map
/////////////////////////////////////////////////////////////////
ERROR: Couldn't create material 'P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/SnowyDeath/entities/gameplay/car/car_wheels.mat'
Failed parsing of XML document P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/entities/snowydeath/item/flashlight/flashlight.ent in line 1, column 1
ERROR: Could not parse/load XML from P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/entities/snowydeath/item/flashlight/flashlight.ent
I make it this way because then you will feel more immersed, who puts his hand in his face with a flashlight?
Just make the model to be invisible.
My god... how could I miss that.
Ofc, then I make the hands invisile too, and...
A LOT OF THANKS, BUDDY!
....That worked? I was only joking! Oh well, glad it worked out.