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Multiplayer/Co-Op & Frictional Games? NO!!! - Printable Version

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+--- Thread: Multiplayer/Co-Op & Frictional Games? NO!!! (/thread-20831.html)



RE: Closed: Amnesia the multiplayer story!?? - Apjjm - 05-12-2011

(05-11-2011, 05:52 PM)Ocean112 Wrote: So my topic was closed due to the fact of many report to staff? or probs because i made it multiplayer so it clearly stands that this is not meant to be released but will release to my friends tho Wink
No.That is absurd. It was most likely closed because you have provided no evidence to back up a claim for a mod people have reason to doubt the existence of, even when asked. Not a screenshot, not a video, not even a glimpse of an explanation on the setting, puzzles or workings of the mod. You have given no information other than "multiplayer mod!", and refuse to give more as, apparently, FG doesn't want you to release it.

Let us assume this is the case then; perhaps you may wish to respect their wishes and stop talking about it on their forums until you have permission. More likely though (unless FG have actually contacted you to say otherwise, or you absolutely require their permission to release the mod) you are either mistaken about their intentions or are trolling us - the latter is obviously another reason why your topic may have gone.

TLDR; Start releasing some valuable information about the mod if it exists, otherwise stop posting about it until you are ready or permitted to release either the mod or some substance to back up the claims you make.


RE: Closed: Amnesia the multiplayer story!?? - MrBigzy - 05-12-2011

He's probably gonna send virus ridden downloads.


RE: Anmeisa Online Idea - Clord - 05-13-2011

Actually real way would be this.

1v1 situation where player who is controlling the monster has problem to see player who is controlling Daniel/Justine/Whatever clearly. Via making other player's character more transparent, more far it is. Making player who is controlling the monster need to listen sounds etc to determine where other player even is.

Each room would have at least two exists and enough large so monster player can't just be middle of it to detect other player without listening the sounds like footsteps.

Generated sounds what player who is controlling Daniel for example happens to make, could make him temporally less transparent so the monster controlling player can spot him more easily.

Monster player also should have speed automatically decided based on situation, just like in Single Player mode.


RE: Anmeisa Online Idea - csm - 05-13-2011

(05-13-2011, 09:42 AM)Clord Wrote: Actually real way would be this.

1v1 situation where player who is controlling the monster has problem to see player who is controlling Daniel/Justine/Whatever clearly. Via making other player's character more transparent, more far it is. Making player who is controlling the monster need to listen sounds etc to determine where other player even is.

Each room would have at least two exists and enough large so monster player can't just be middle of it to detect other player without listening the sounds like footsteps.

Generated sounds what player who is controlling Daniel for example happens to make, could make him temporally less transparent so the monster controlling player can spot him more easily.

Monster player also should have speed automatically decided based on situation, just like in Single Player mode.

Would be a big decrease in the amount of scare factor the monster gives, if a friend is controlling it.


RE: Closed: Amnesia the multiplayer story!?? - Ocean112 - 05-13-2011

you can't just say im gonna send viruses :L besides anyone knows if you are gonna download a file of the internet then your going to hav a virus scanner


RE: Closed: Amnesia the multiplayer story!?? - MrBigzy - 05-13-2011

So why do people get viruses? Lol.

Anyway, where's the screenshots. Oh wait they don't exist.


RE: Closed: Amnesia the multiplayer story!?? - ferryadams10 - 05-13-2011

MrBigzy, good saying man Undecided

Ocean112 yo are the biggest noob ever man... You say you got a Multiplayer Story for everyone but u don't even show provement of it?

So do you like it to excite everyone and then disapoint them all?

So if I understand it good,

You are sort of an a#$%!hole and a f*cking lier?

This was an @SS PRANK man Sad

Kind Regards Big Grin,
Ferry Adams


RE: Closed: Amnesia the multiplayer story!?? - Roenlond - 05-13-2011

I will support you if you show us that you actually got what you are saying, right now it seems too good to be true to be honest.


RE: Closed: Amnesia the multiplayer story!?? - jens - 05-14-2011

It was closed because you had multiple threads on the same topic.


RE: Anmeisa Online Idea - gandalf91 - 05-15-2011

(05-13-2011, 09:47 AM)csm Wrote:
(05-13-2011, 09:42 AM)Clord Wrote: Actually real way would be this.

1v1 situation where player who is controlling the monster has problem to see player who is controlling Daniel/Justine/Whatever clearly. Via making other player's character more transparent, more far it is. Making player who is controlling the monster need to listen sounds etc to determine where other player even is.

Each room would have at least two exists and enough large so monster player can't just be middle of it to detect other player without listening the sounds like footsteps.

Generated sounds what player who is controlling Daniel for example happens to make, could make him temporally less transparent so the monster controlling player can spot him more easily.

Monster player also should have speed automatically decided based on situation, just like in Single Player mode.

Would be a big decrease in the amount of scare factor the monster gives, if a friend is controlling it.

Exactly what I have tried to explain about 437043789147891247901 times. Lol