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moving object - User01 - 03-03-2013

Since AddEnemyPatrolNode doesn't work on entities, can i make that a object (entity) when it gets active, it should move, like following a path?


RE: moving object - No Author - 03-03-2013

Edit it in the model editor.


RE: moving object - The chaser - 03-03-2013

Nope.

Just edit it in the model editor and set it to MoveObject. Then, with SetMoveObjectState("Object", 1.0);

you can do the movement.


RE: moving object - User01 - 03-03-2013

Ok I changed it to MoveObject and saved it in my custom story. Now how can I use it in Level Editor?
Or do I need to copy it to the entities too, and other people can play my map and actually see the object?

And I dont really know why SetMoveObjectState? I dont want to make the object moveable, i want to make it like follow a path or to move itself for a short time