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moving object - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: moving object (/thread-20868.html) |
moving object - User01 - 03-03-2013 Since AddEnemyPatrolNode doesn't work on entities, can i make that a object (entity) when it gets active, it should move, like following a path? RE: moving object - No Author - 03-03-2013 Edit it in the model editor. RE: moving object - The chaser - 03-03-2013 Nope. Just edit it in the model editor and set it to MoveObject. Then, with SetMoveObjectState("Object", 1.0); you can do the movement. RE: moving object - User01 - 03-03-2013 Ok I changed it to MoveObject and saved it in my custom story. Now how can I use it in Level Editor? Or do I need to copy it to the entities too, and other people can play my map and actually see the object? And I dont really know why SetMoveObjectState? I dont want to make the object moveable, i want to make it like follow a path or to move itself for a short time |