Respawning - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Respawning (/thread-20886.html) |
Respawning - Hailfiretank - 03-23-2013 Simple really, how do I create an area for the player to re spawn in, should they die during my custom story? Thanks! RE: Respawning - NaxEla - 03-23-2013 You'll need to use the CheckPoint function: CheckPoint(string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry) asName - the internal name asStartPos - the name of the StartPos in the editor asCallback - the function to call when the player dies/respawns asDeathHintCat - the category of the death hint message to be used in the .lang file asDeathHintEntry - the entry in the .lang file RE: Respawning - Hailfiretank - 03-24-2013 Spiffing, thank you RE: Respawning - VeNoMzTeamHysterical - 03-25-2013 (03-23-2013, 09:39 PM)NaxEla Wrote: You'll need to use the CheckPoint function:Didn't know that very useful thx. |