Using a lever to get to the next level (Crashing) Amnesia - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Using a lever to get to the next level (Crashing) Amnesia (/thread-21031.html) |
Using a lever to get to the next level (Crashing) Amnesia - Arklancer - 04-03-2013 Hello Everyone. I'm having an issue again with the game crashing when I pull a lever to go to the next level. This is the part in the hps file. void OnStart() { SetEntityConnectionStateChangeCallback("Lever3", "Lever3"); } void Lever3(string &in asEntity, int alState) { if (alState ==-1) //up { FadeIn(1); SetPlayerActive(false); ChangeMap("Maps/Excavation_02.map", "PlayerStartArea_1", "",""); } } void OnEnter() { } void OnLeave() { ////////////////////// //Load Screen Setup SetupLoadScreen("LoadingText", "Ch01_Beginning", 5, "game_loading_rose.jpg"); } This is the crash message, I have no idea what any of it even means inside the box. >.> - (See Attached) I'm trying to finish the first chapter to TBH The Bro Heresy and I want to get it out this weekend at the latest. Can somebody help me with this? >.< RE: Using a lever to get to the next level (Crashing) Amnesia - PutraenusAlivius - 04-03-2013 void OnStart() { SetEntityConnectionStateChangeCallback("Lever3", "Lever3"); } void Lever3(string &in asEntity, int alState) { if (alState == -1) //up { FadeOut(1); SetPlayerActive(false); ChangeMap("Excavation_02.map", "PlayerStartArea_1", "",""); } } void OnEnter() { } void OnLeave() { SetupLoadScreen("LoadingText", "Ch01_Beginning", 5, "game_loading_rose.jpg"); } Tell me if the problem still persists. RE: Using a lever to get to the next level (Crashing) Amnesia - Arklancer - 04-03-2013 Its still continuing to crash, I've had this same issue with other maps I'm trying to create and I can't figure it out. RE: Using a lever to get to the next level (Crashing) Amnesia - Yoilickturtles - 04-04-2013 void OnStart() { SetEntityConnectionStateChangeCallback("Lever3", "Lever3"); } void Lever3(string &in asEntity, int alState) { if (alState ==-1) //up { FadeIn(1); SetPlayerActive(false); ChangeMap("Maps/Excavation_02.map", "PlayerStartArea_1", "",""); } void OnEnter() { } void OnLeave() { ////////////////////// //Load Screen Setup SetupLoadScreen("LoadingText", "Ch01_Beginning", 5, "game_loading_rose.jpg"); } Try that RE: Using a lever to get to the next level (Crashing) Amnesia - Rapture - 04-04-2013 Does it crash when you pull the lever, or after the level ends and the next one tries to load? Problem might be a script in your next map. RE: Using a lever to get to the next level (Crashing) Amnesia - Yoilickturtles - 04-04-2013 (04-04-2013, 01:21 AM)Rapture Wrote: Does it crash when you pull the lever, or after the level ends and the next one tries to load? Problem might be a script in your next map.Yea right, thats smart. And post your hpl log RE: Using a lever to get to the next level (Crashing) Amnesia - Tiger - 04-04-2013 void Lever3(string &in asEntity, int alState) { if (alState ==-1) //up { FadeIn(1.0f); SetPlayerActive(false); ChangeMap("Maps/Excavation_02.map", "") RE: Using a lever to get to the next level (Crashing) Amnesia - The chaser - 04-04-2013 (04-03-2013, 01:29 PM)Arklancer Wrote: Hello Everyone. void OnStart() { SetEntityConnectionStateChangeCallback("Lever3", "Lever3"); } void Lever3(string &in asEntity, int alState) { if (alState ==-1) //up { FadeIn(1); SetPlayerActive(false); ChangeMap("Excavation_02.map", "PlayerStartArea_1", "",""); } } void OnEnter() { } void OnLeave() { ////////////////////// //Load Screen Setup SetupLoadScreen("LoadingText", "Ch01_Beginning", 5, "game_loading_rose.jpg"); } That should be fine. Give us the script from your other map "Excavation_02.map" RE: Using a lever to get to the next level (Crashing) Amnesia - PutraenusAlivius - 04-04-2013 Give us the script for Excavation_02.map file. And if you want to do FadeIn, don't you have to do FadeOut first? |