Particle System Advice? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Particle System Advice? (/thread-21088.html) |
Particle System Advice? - thetastyfish - 04-08-2013 Hello everybody! I am about to start adding particle systems to my levels to give them that much needed creepy atmosphere. Before I get too far along though, I'd love some pointers. What should I avoid, and what should I strive for? Like, how would I make a basement look like a basement without just filling it with clouds of dust, and at the same time avoiding being too scarce? How will I know when I've reached that perfect amount of particle system? Thanks so much! RE: Particle System Advice? - Acies - 04-08-2013 Generally: Set out to make them barely visible. The visibility should be at a level where you'll see them "sub-consiously" or pick them up if looking for detail. If you make them "blam-in-your-face" it will often tend to look worse. Do this through adjusting RGBA values. Once you've achieved this, go about changeing some of the sizes and heights (Y-axis position of the clouds) until you've gotten some variation into it. Then add some slight color variations to some of them - very slight; it should be barely visible. Edit: Start looking at the original maps - they'll tell alot about particles, billboards etc. |