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Amnesia scripting!! Removing item ONLY if in inventory? - Printable Version

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Amnesia scripting!! Removing item ONLY if in inventory? - AtraNox - 04-10-2013

I'd like to place a dagger in my map ("ceremony_knife"), but only for aesthetic purposes.. So I wanted to know if anybody knows a way to make the item not pickable, or, if it's not possible, to put a script that removes the knife from the inventory when you pick it up! Thank you very much and i hope my english is comprehensible! Big Grin


RE: Amnesia scripting!! Removing item ONLY if in inventory? - Streetboat - 04-10-2013

OnEnter()
{
SetEntityInteractionDisabled("ceremony_knife", true);
}


RE: Amnesia scripting!! Removing item ONLY if in inventory? - AtraNox - 04-11-2013

(04-10-2013, 09:11 PM)Streetboat Wrote: OnEnter()
{
SetEntityInteractionDisabled("ceremony_knife", true);
}

Thank you very much, this will be very useful! I couldn't find anything on the internet, so this will be helpful also to other people (i hope)!
Thank you again Big Grin
P.S.: I'll put your name in the credits, my story will be called "Monsters", but I've just started so I need some time to finish it! Big Grin


RE: Amnesia scripting!! Removing item ONLY if in inventory? - VeNoMzTeamHysterical - 04-15-2013

(04-11-2013, 03:02 PM)AtraNox Wrote:
(04-10-2013, 09:11 PM)Streetboat Wrote: OnEnter()
{
SetEntityInteractionDisabled("ceremony_knife", true);
}

Thank you very much, this will be very useful! I couldn't find anything on the internet, so this will be helpful also to other people (i hope)!
Thank you again Big Grin
P.S.: I'll put your name in the credits, my story will be called "Monsters", but I've just started so I need some time to finish it! Big Grin

If you like to have custom text you need to work in the LANG file Wink
If you dont know i can tell you how you can change the title and description


RE: Amnesia scripting!! Removing item ONLY if in inventory? - AtraNox - 04-15-2013

(04-15-2013, 08:28 AM)VeNoMzTeamHysterical Wrote:
(04-11-2013, 03:02 PM)AtraNox Wrote:
(04-10-2013, 09:11 PM)Streetboat Wrote: OnEnter()
{
SetEntityInteractionDisabled("ceremony_knife", true);
}

Thank you very much, this will be very useful! I couldn't find anything on the internet, so this will be helpful also to other people (i hope)!
Thank you again Big Grin
P.S.: I'll put your name in the credits, my story will be called "Monsters", but I've just started so I need some time to finish it! Big Grin

If you like to have custom text you need to work in the LANG file Wink
If you dont know i can tell you how you can change the title and description
No thanks I already know how to do it! Smile


RE: Amnesia scripting!! Removing item ONLY if in inventory? - Streetboat - 04-16-2013

http://wiki.frictionalgames.com/hpl2/amnesia/script_functions this should help in the future Smile


RE: Amnesia scripting!! Removing item ONLY if in inventory? - FlawlessHappiness - 04-16-2013

(04-10-2013, 06:52 PM)AtraNox Wrote: I'd like to place a dagger in my map ("ceremony_knife"), but only for aesthetic purposes.. So I wanted to know if anybody knows a way to make the item not pickable, or, if it's not possible, to put a script that removes the knife from the inventory when you pick it up! Thank you very much and i hope my english is comprehensible! Big Grin

Back to the first question:

Disabling interaction will not make it into a not-item. This means it will still have a blue glow around it.

What you can do it to back up the files, open it in the model editor, and make it an object instead of an item, in UserDefined Variables


RE: Amnesia scripting!! Removing item ONLY if in inventory? - AtraNox - 04-16-2013

(04-16-2013, 12:22 AM)Streetboat Wrote: http://wiki.frictionalgames.com/hpl2/amnesia/script_functions this should help in the future Smile
I already known this site, but I didn't find what I was looking for.. I'll be more careful next time xD

(04-16-2013, 09:37 AM)BeeKayK Wrote:
(04-10-2013, 06:52 PM)AtraNox Wrote: I'd like to place a dagger in my map ("ceremony_knife"), but only for aesthetic purposes.. So I wanted to know if anybody knows a way to make the item not pickable, or, if it's not possible, to put a script that removes the knife from the inventory when you pick it up! Thank you very much and i hope my english is comprehensible! Big Grin

Back to the first question:

Disabling interaction will not make it into a not-item. This means it will still have a blue glow around it.

What you can do it to back up the files, open it in the model editor, and make it an object instead of an item, in UserDefined Variables
Thank you, I'll do that! Smile