![]() |
Amnesia scripting!! Removing item ONLY if in inventory? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Amnesia scripting!! Removing item ONLY if in inventory? (/thread-21120.html) |
Amnesia scripting!! Removing item ONLY if in inventory? - AtraNox - 04-10-2013 I'd like to place a dagger in my map ("ceremony_knife"), but only for aesthetic purposes.. So I wanted to know if anybody knows a way to make the item not pickable, or, if it's not possible, to put a script that removes the knife from the inventory when you pick it up! Thank you very much and i hope my english is comprehensible! ![]() RE: Amnesia scripting!! Removing item ONLY if in inventory? - Streetboat - 04-10-2013 OnEnter() { SetEntityInteractionDisabled("ceremony_knife", true); } RE: Amnesia scripting!! Removing item ONLY if in inventory? - AtraNox - 04-11-2013 (04-10-2013, 09:11 PM)Streetboat Wrote: OnEnter() Thank you very much, this will be very useful! I couldn't find anything on the internet, so this will be helpful also to other people (i hope)! Thank you again ![]() P.S.: I'll put your name in the credits, my story will be called "Monsters", but I've just started so I need some time to finish it! ![]() RE: Amnesia scripting!! Removing item ONLY if in inventory? - VeNoMzTeamHysterical - 04-15-2013 (04-11-2013, 03:02 PM)AtraNox Wrote:(04-10-2013, 09:11 PM)Streetboat Wrote: OnEnter() If you like to have custom text you need to work in the LANG file ![]() If you dont know i can tell you how you can change the title and description RE: Amnesia scripting!! Removing item ONLY if in inventory? - AtraNox - 04-15-2013 (04-15-2013, 08:28 AM)VeNoMzTeamHysterical Wrote:No thanks I already know how to do it!(04-11-2013, 03:02 PM)AtraNox Wrote:(04-10-2013, 09:11 PM)Streetboat Wrote: OnEnter() ![]() RE: Amnesia scripting!! Removing item ONLY if in inventory? - Streetboat - 04-16-2013 http://wiki.frictionalgames.com/hpl2/amnesia/script_functions this should help in the future ![]() RE: Amnesia scripting!! Removing item ONLY if in inventory? - FlawlessHappiness - 04-16-2013 (04-10-2013, 06:52 PM)AtraNox Wrote: I'd like to place a dagger in my map ("ceremony_knife"), but only for aesthetic purposes.. So I wanted to know if anybody knows a way to make the item not pickable, or, if it's not possible, to put a script that removes the knife from the inventory when you pick it up! Thank you very much and i hope my english is comprehensible! Back to the first question: Disabling interaction will not make it into a not-item. This means it will still have a blue glow around it. What you can do it to back up the files, open it in the model editor, and make it an object instead of an item, in UserDefined Variables RE: Amnesia scripting!! Removing item ONLY if in inventory? - AtraNox - 04-16-2013 (04-16-2013, 12:22 AM)Streetboat Wrote: http://wiki.frictionalgames.com/hpl2/amnesia/script_functions this should help in the futureI already known this site, but I didn't find what I was looking for.. I'll be more careful next time xD (04-16-2013, 09:37 AM)BeeKayK Wrote:Thank you, I'll do that!(04-10-2013, 06:52 PM)AtraNox Wrote: I'd like to place a dagger in my map ("ceremony_knife"), but only for aesthetic purposes.. So I wanted to know if anybody knows a way to make the item not pickable, or, if it's not possible, to put a script that removes the knife from the inventory when you pick it up! Thank you very much and i hope my english is comprehensible! ![]() |