[MDL ED] Making bones static - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [MDL ED] Making bones static (/thread-21172.html) |
Making bones static - salsbury - 04-14-2013 Hello again So on my third level I wanted to construct some bridges that were large sized bones. In the entities tab there's a single human bone, and skull. I imported the bone into the model editor, disabled gravity and applied a body, yet it doesn't work, it still falls into the abyss. Is there a way to turn entities into static objects? I'm sure it's been asked but I'm not finding much. Thanks RE: Making bones static - i3670 - 04-14-2013 check StaticPhysics under the entity tab. RE: Making bones static - salsbury - 04-14-2013 Hmm, ok well that worked, though I can't walk on the bone. I placed a body over it, but I still walk through it. Any suggestions? RE: Making bones static - Slanderous - 04-14-2013 (04-14-2013, 07:18 PM)salsbury Wrote: Hmm, ok well that worked, though I can't walk on the bone. I placed a body over it, but I still walk through it. Any suggestions? Try to make blockboxes on the bones RE: Making bones static - salsbury - 04-14-2013 that worked, thanks. I thought I'd have to use the model editor, but this is much simpler. RE: Making bones static - i3670 - 04-14-2013 Is it a custom bone model? If so have you connected the body with the mesh? |