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[MDL ED] Making bones static - Printable Version

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Making bones static - salsbury - 04-14-2013

Hello again

So on my third level I wanted to construct some bridges that were large sized bones. In the entities tab there's a single human bone, and skull. I imported the bone into the model editor, disabled gravity and applied a body, yet it doesn't work, it still falls into the abyss. Is there a way to turn entities into static objects? I'm sure it's been asked but I'm not finding much.

Thanks


RE: Making bones static - i3670 - 04-14-2013

check StaticPhysics under the entity tab.


RE: Making bones static - salsbury - 04-14-2013

Hmm, ok well that worked, though I can't walk on the bone. I placed a body over it, but I still walk through it. Any suggestions?


RE: Making bones static - Slanderous - 04-14-2013

(04-14-2013, 07:18 PM)salsbury Wrote: Hmm, ok well that worked, though I can't walk on the bone. I placed a body over it, but I still walk through it. Any suggestions?

Try to make blockboxes on the bones Big Grin


RE: Making bones static - salsbury - 04-14-2013

that worked, thanks. I thought I'd have to use the model editor, but this is much simpler.


RE: Making bones static - i3670 - 04-14-2013

Is it a custom bone model? If so have you connected the body with the mesh?